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FarmD v1.4.5 (changelog)

Handful of bugfixes and minor features to wrap up v1.4.x.

[desktop/vr]
CHANGED
- Identified some GPU bottlenecks with the terrain shader, and changed some handling there for significantly improved performance, as well as reducing some visible tiling on distant terrain and steep cliffs.
- Emission intensity handling for the character shader (used for built-in characters' main body materials) has been changed to a proper exponential range instead of linear. If you had previously made custom skins that used emission on the body or cock materials, you may need to adjust the intensity value.
- Increased the jump height slightly so you can free yourself from the stalls in the stable if you end up inside one.
- You are no longer forced to a walking speed when strafing or walking backwards, when using the jogging speed in first-person or VR.
- Tweaked some daytime exposure settings to keep things from getting washed out.
- Adjusted some settings for the waterfall so it's not so bright at night.
- Tweaked a few materials inside the stable to look a bit nicer.
- The alarm clocks in the farmhouse bedrooms now display the current in-game time of day.
- The wolf and fox characters now have belly- and throat-bulge support.
- The female wolf is now the default species when creating a new save file, instead of the legacy female leopard.
- Tweaked some of the built-in male wolf skins to look a bit nicer.
- Changed some handling for paginated UI containers like the supporters list, to prevent the game from freezing when opening the Credits page. sufferingfromsuccess.jpg
- Some errors and warnings generated manually by the game no longer have a full stacktrace in order to make them more readable for users.
- Adjusted some file compression settings to reduce build size and RAM/VRAM usage slightly.

FIXED
- Fixed a bug that could cause penetrable clipping planes to not work in some situations, such as if belly riding was the first penetration activity of a play session, causing the partner's cock to clip through the player's belly.
- Fixed alpha settings on some color fields for some of the built-in skins that had incorrectly been set to zero.
- Fixed some audio events that were causing characters to moan/grunt too frequently during sex and interrupt their own vocalizations.
- The floor of the loft in the stable now has collision.
- Added some missing colliders to the guardrails on the south bridge.
- Fixed the collider blocking the south road so it actually covers the full width of the valley.
- Vegetation is now being properly masked in the grotto area so it no longer pokes through the floor of the cave.
- Fixed some minor display issues with slider UI elements when the handle is at the very ends.
- Emissive light effects on characters will no longer influence reflection probes.
- Fixed some lighting flickering when changing scenes.
- Fixed a bug where riding on the saddle would cause negative vertical speed to build up even when grounded, causing incorrect behaviour when falling.
- Fixed some issues with fast-travelling while falling, such as when the player gets reset after falling out of the world.
- Opening the menu while jumping or falling will no longer cause your character to freeze in midair.
- Fixed errors that could occur if travelling between scenes while your partner was interacting with an object.
- Improved handling for duplicate fdc files found on initial startup (for example, the same file placed in StreamingAssets and the persistent AppData directory) so the game will no longer hang and throw a confusing error message.
- Fixed some incorrect fluid colliders on the cock tip for Drake and Gryphon.
- Fixed a few UV errors on the fur of the wolf and fox models.

[desktop]
FIXED
- Fixed a bug where jumping with your head turned while in first-person would rotate your character in the direction your head was facing.
- Fixed a bug where hotkey hints could have a "MISSING LOCALIZATION" message in some scenarios.
- Fixed an edge-case error that could pop up when picking up items.

[vr]
FIXED
- Fixed an issue where GPU usage would be severely throttled and kill the framerate if the game lost focus for more than a minute or so.
- The "Re-Center" action now behaves correctly in poses that have the "Turn Around" action like sleeping or riding your partner's cock, instead of causing your body to be rotated the wrong way.
- The player's feet are now animated properly when jumping or falling, if foot tracking is not active.
- Fixed some incorrect leg animation when physically kneeling or lying down, with foot tracking active.
- Fixed a bug where the player could fall out of the world when travelling to the calibration room.
- Fixed a bug where the player's cock was incorrectly grabbable when sheathed, if launching the game with a character that had a sheathed cock.
- Fixed the cum and urine color pickers not displaying correctly when in VR mode.
- Fixed an issue with some UI elements that could cause them to be unselectable in some scenarios.

[importer]
ADDED
- Added some validation to custom patterns, to make sure that any referenced textures are in the Input Directory, so they don't get excluded when building the character package.

CHANGED
- The softbody heatmap handling is no longer part of the Materials and Textures module, but is now listed with the Softbody module, and each heatmap is associated with a skinned mesh renderer rather than being attached to a material.
- The "Initialize Material Data" button in the Materials and Textures module will now create the material data items based on the names of the materials, rather than the names of the renderers they are attached to.


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