ALS + CI |update: 0.3|
Added 2021-01-13 09:11:33 +0000 UTCAdded Features / Fixed Bugs:
- You can now mantle with weapon equipped. It will automatically holster weapon allowing the animation to play.
- Added camera lag to smooth out rotations, animations, and mantling (will work on this more)
- Added more polishing to AI code (still fixing certain AI bugs, but they are hardly noticed)
- Fixed car collisions (when you mantled on top of car it would throw vehicle
- Began work on better animation smoothing/interactions (future implementation)
- Added "WIP" race track for next update.
- Lastly I added a testing branch of the project where I will begin implementing more merges and testing certain addons!
(if you come across any bugs or have suggestions, please message me, thanks!)
Notes: Stay tuned guys, I have many more merges I will be adding to this project (ex. Cover system, fighting, more vehicles, and more).
Also I would like to take a moment welcome the new supporters to the team! The support means so much to me and has made my work ethic and mind set so much more bearable! You guys are awesome, thanks for being you <3 Cant wait to keep giving you guys the content you deserve.
Keep learning and creating,
-SpookedYa

Comments
THANK YOU SO MUCH for the feedback :D I am working on this as I type this out. You are appreciated <3 (update should be out by tomorrow, currently getting my home office set up so things have slowed down for a bit but I promise it will be worth it once I get everything set up)
2021-02-03 23:44:17 +0000 UTCSomething that would vastly improve the feel would be the animation smoothing I guess as you mentioned, the ability to freeze the character in place during an animation such as `object pickup, door open, etc...` at the moment if you move while one of these tasks is happening the character will glide while still performing the action, its not a biggie, but the longer the animation, the more noticeable it becomes, as always, great job
supa fly
2021-02-02 21:19:24 +0000 UTCfinally sussed it: https://www.bing.com/videos/search?q=ue+4+character+interaction+use+key+animation&view=detail&mid=51A3A0538B6EA7C3ED3451A3A0538B6EA7C3ED34&FORM=VIRE
supa fly
2021-02-02 14:56:36 +0000 UTCCan anyone help me with understanding how to configure the `interactive door + key` in CI from a locked state to open state? I have the door in place and when my character picks up the key the blueprint logic checks that the character has the key in their inventory and at this point I can trigger a door opening sound effect and print a message to the screen that the key is held, but the door does not open, perhaps I need to call the dispatcher (but where, how) any ideas are greatly welcomed on how to set the door to open
supa fly
2021-02-02 14:39:01 +0000 UTCGreat work, I have been wanting to integrate these 2 assets for a while, I really appreciate your developments, really happy to be supporting you.
supa fly
2021-01-26 23:49:56 +0000 UTC