XaiJu
Kerni
Kerni

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Story creation weekend

This weekend was, once again, a weekend dedicated to story creation. (at least on sunday)

ON Saturday, I was divided half to half with some debugging tasks (nav mesh script) and then story creation.

On Sunday, It was all about story. I added about 100 VN frames to the story and both of them finally get to leave the.. Compound... of course, securely transported and entertained. (mostly... talking.. With each other...)
(Nothing much to say otherwise, just business as usual)

So, i think i can finish the whole "transport research arch" for the next public version. And maybe.. Just maybe, i can also add some additional content outside the transp. res. Department.

We will see... next weekend , more work.
And ,yes, the next version will be the public one.

Story creation weekend

Comments

I will see about that, i have an idea how to tackle this (like a little cap on the head to obfuscate the gap)

Kerni

Could you maybe look at the hair clipping issues? I mean the thing where you can see the scalp through the hair. Some hair types are almost unusable because of that. Well, maybe not if you're into that, but to me at least it is a problem

Dale Tucker

I also promise not to cause any time-consuming bug hunting. I'll be on vacation for the next 16 days starting Wednesday.

Falloutbabe


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