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davidrevoy
davidrevoy

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Bonus: 3D model of Komona

  Hi patrons! The future episode 16 of Pepper&Carrot will open on a panel with "Komona". I probably painted this flying city 4 or 5 times and it's really hard to keep consistency of the proportions, the scale of houses, pilars, size of the walls, etc... Komona is a complex 'object' and having it on a shot means spending a long and difficult painting time on it.

  To solve this problem, I decided to create a quick 3D model of Komona in Blender 3D. It's not a detailed model nor designed to be a final 3D artwork; it's just a base to paint and draw over later. I used this technique a lot in my past illustrations and even wrote for the Blender Foundation a DVD training about it in 2010 "Blend&Paint". Now this model is done, I can see many benefits of playing with it: experiment new light design, new angle of view and playing with camera lens.

   I'll show you soon a final version with painting on it. It will look way better! (don't worry; I don't want a cold and too 3Dish rendering for Pepper&Carrot backgrounds). 

  I join to this post the *.blend 3D file (CC-By, 3.5MB, 120 000 faces ) if you have Blender 2.76 or better and want to spin around Komona. I'll add it to the 'Source page' after the release of episode 16.

Have a good week all, and thanks for your support!

Bonus: 3D model of Komona

Comments

Thank you and have a good week too Allan :)

David Revoy

Thank you :) I probably took around 3h on this one.

David Revoy

This is awesome ! Just wondering, how much time did you spend on it ?

Excellent use of Blender in your work! Have a great week!

Allan Zieser


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