Hey everyone,
It's been a busy week, and after posting this, I'm hoping to have a rest today to play the new Pokémon game 😅
I bullet-pointed the things we've worked on this week, but rather than work them all into little paragraphs, I actually felt it was easier to read them as bullet points... so here you go:
Naya part 2 is lit, but not rendered just yet. It's next on our list to render.
We've added sounds to the re-rendered animation for Zyair's side path
We've continued working on the side path lighting/rendering - we are currently rendering an animation that we missed before for Gina.
Regarding the coding, most of it is done. Over the next few days, we need to finish writing the NSFW scenes (as we tend to do these once we have the animations, to fit the dialogue to them). Everything is mapped out now, including gallery entries, trophies, background variables, music placement and other sound effects.
All that is currently outstanding for the side paths is the lighting and rendering of the outstanding animations/still images, and the things that come with that (such as the new trophy images, and adding animation sounds), and updating the walkthroughs.
The translations are mainly done for most of our languages, except for the new sex scenes and trophies. As soon as we've finished these (which should be next week), we will complete the walkthrough and ask our translators to finish the outstanding translations. After that, it will just be a matter of waiting for the remaining still images and animations, and then we will finally be ready to launch the side paths.

We've completed one more music track for Realm 4. This one is a villain theme, and it's pretty hype.
We've been working on more animations and continuing the posing. We went over a few of the scenes in Realm 4 again to improve some of the expressions that didn't quite fit before, but now work well.
(Work-in-progress image without lighting below.... I will be answering no questions about the left side of this image)

We've said it many times, but we really do appreciate your patience during this massive gap between our previous release and this one. It's been very hard for us not to release a new game update during all this time, and it's definitely taken a mental toll on both Tae and me. We know that what we're doing will be a huge benefit in the long run for both TSR and our future projects, but transitioning from roughly monthly releases to our schedule this year has been tough.
That said, we want to remind you that this entire time hasn't been spent solely on the side paths. We've made significant progress on Realm 4 and worked on ACTC, all while transitioning from Daz to Blender for 3D software. So the side paths are not the only result of all our work this year. But hopefully, after we release them, then Realm 4 and ACTC, and we get into a regular release rhythm again, it will have been worth the wait.
We are beyond excited to start releasing game updates again and being more active across all of our platforms. We've been relatively quiet everywhere except Patreon and Discord, where we're very active. We're keen to get back everywhere once we start releasing again.
It means a lot to us that so many of you have continued supporting us here and across other platforms, and that many of you have even found and started supporting us this year, despite never experiencing our regular game update schedule. We appreciate your support through comments on these posts and elsewhere. I've seen Steam reviews where some of you played here but purchased on Steam and left a positive review to support us. Things like this make us feel so grateful for the community we've built with you all, and seeing these displays of support drives us harder to keep working and improving further.
Thanks so much for your support and generosity in making what we do possible. Have a great weekend!
Wei Liu
2025-10-18 21:01:40 +0000 UTCAustin Russo
2025-10-18 18:44:57 +0000 UTC