XaiJu
Shattered Pixel
Shattered Pixel

patreon


Thrown Weapon UX | Patreon Weekly #318

Hey Patrons, in this weekly I’m going to go over some UX considerations I’ve had for thrown weapon sets.

Thrown Weapon UX Tweaks

I’ve spent some time finally actually implementing new thrown weapons, and have all the base functionality working, but have run into a little kink. My original design heavily leaned into ‘sets’ both in terms of gameplay logic and visuals, changing up how thrown weapons functioned in a few key ways:

I’ve begun to worry this makes them a little too ‘wand-like’ in their functionality though, plus several aspects of this are awkward and inconsistent with how throwing every other item works.

Because of this I’m now considering a different UX that’s almost functionally identical, but behaves a lot more like the current system:

This ends up needing less changing internally, and I think should work better for player expectations of how thrown weapons work too. People will get upgradeable and enchantable thrown weapon sets either way.

Comments

The second option makes more sense to me. Plus as you said, easier to implement, what users already know, but still big benefits. Win/Win/Win

Jeff Pitsch

Changes or light expansions to enchants are possible in the future, but currently they all work reasonably well with thrown weapons already.

Shattered Pixel

Will there be any new enchantments for throwing weapons exclusively 👀

DaltonGoesFast


More Creators