Hey Patrons! In this weekly I’m showing off some spritework experiments that I previous shared in some Shattered Secrets posts earlier last year.
This weekly also includes an audio Q&A! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.
After I posted ‘Shattered Pixel Dungeon in 2023’ I got a few contacts from Pixel Artists, and two of them did produce some art while experimenting and doing concepting for how redesigned sprites may look. Unfortunately, I am not currently actively working with anyone on new pixel art, but the concepts were very helpful in exploring how new in game art might look.
Given that I’m about to release ‘Shattered Pixel Dungeon in 2024’, I’m thinking about possible spritework improvements again, and so thought it was a good idea to share these concepts again to get a bit more feedback. Who knows, maybe this is something that I’ll be able to pick back up in 2024.
Firstly, both artists did some experiments with the hero sprites (pre-duelist), one artist on the left, another on the right:

Each also did some experiments with item sprites. Here’s the first picture:

And the second:

Lastly, one of the artists also did some experiments with changing up environment art! Firstly, here’s a little study on changing walls (old on right, new on left):

..and a bigger image showcasing a bunch of possible adjustments and additions to a typical sewer level:

I want to emphasize again that I’m unfortunately not currently doing anything with these concepts, but I still think they are extremely useful for figuring out what sort of changed art works well for the game, and what might clash with the existing style a bit too much.
Please let me know what you think!
This month there were 17 questions from 6 different patrons.
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