XaiJu
Shattered Pixel
Shattered Pixel

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Weapon Abilities | Patreon Weekly #182

Hey Patrons! In this weekly I’m going to be talking a bunch about some implemented Duelist weapon abilities!

This weekly also has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.

Weapon Abilities!

The Duelist’s concepting is at a point where I am very confident about the overall structure and direction, and so filling in specific details has started progressing much faster. We’re now full steam ahead on implementation, though there is still quite a bit of implementation to do!

This week I spent most of my time on base class features, mainly weapon abilities. I now have solid concepts for almost every weapon, and about 2/3 of them are implemented. For now I have decided to give weapons within the same functionality group the same ability, though lower tier weapons often have a slightly stronger version.

The goal for each ability is to improve upon the weapon’s existing theme while varying gameplay a bit. Some abilities are more about directly using the weapon, while others are more focused on utility effects. Here are some examples of abilities that have been implemented:

Audio Timestamps


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