Hey Patrons!
As mentioned previously, this week is going to be a bit sparse for content, I'm mostly sharing some refinements to things mentioned previously. Specifically, I'm going to show some progress on Goo's boss level layout, and on sprites for the two new sewer enemies:
WIP Enemy Sprites

For snakes I'm going for a slightly cutesy look, similar to marsupial rats. They will coil up when stationary and slither when moving. Here you can see an early draft of their idle animation, I'm super happy with how the tongue looks even at such a small size. The general shape and shading of the snake needs work though.
Slimes will be a bit similar to goo, but have a transparent body with a solid membrane around their edges. They should look a little more elastic and bouncy, while Goo looks more viscous. I think the general colors are in a decent place here, but their idle animation could probably use another frame of animation.
I think the beginnings of both of these are here, but of course these sprites need more work. All the details should look much different on release, but the core ideas are in place.
Goo's Level Layout

The layout in this picture is using a new 'figure-eight' level builder, which creates two small loops with a single pivotal room in the center. This works really well for Goo's floor, as the Goo room serves as the central room. I'm excited to finally try out some more layout types, especially ones which don't start generating the level from the entrance. Placing a separate 'landmark' room as the start of generating a level opens up a lot more interesting possibilities. General levelgen changes aren't a point of 0.7.5, but I hope that I can use this more widely in a future update.
Also excuse that regular exit room, I'm planning on making a custom one which will, of course, require a skeleton key.
Shattered Pixel
2019-09-03 15:08:54 +0000 UTCSam
2019-09-03 06:11:21 +0000 UTCShattered Pixel
2019-09-01 07:24:07 +0000 UTCZrp200
2019-09-01 03:24:34 +0000 UTC