Aquatic Lairs
Added 2020-04-11 19:31:24 +0000 UTCWhile water levels are the bane of my existence in most video games, I think aquatic-themed locales in TTRPGs are often a lot of fun. A little bit magic, imagination, and hand-waving allows for some pretty neat encounters even in DnD (an RPG with like, what, 3 paragraphs on how aquatic combat works?). Lots of RPGs have PC builds, creature stats, and environmental lore all about underwater adventuring, and if you're running an aquatic campaign, you'll need music to score it.
"Honeycoral" is my attempt at a deep sea catch-all. Got a city of sea elves? Got a dragon turtle's lair? Flooded cave? Ghost pirate ship? Triton stronghold? Marid hideout? Jabu-Jabu's belly? Who cares! This track should be equally suited to medium-intensity dungeons, as well as calmer moments below the waves.
In one of my campaigns, "honeycoral" is a type of coral that grows in shallow fresh water and extends up into the air in the dwarven mines. It creates pollen and light, so it attracts bees, even deep underground. It is, admittedly, a pretty bonkers mechanic, but it led to a fun little arc about beekeeping vampire dwarves. These folks canonically don't like music, but if they did, I figure they could rock out to this.
I'm happy to make a variant of this, but... to be honest, I'm not sure what to do with it. If anyone has a suggestion (organ arrangement? combat? something sparser?), I'm open to ideas!