We will be using geometry nodes to make a zigzagged stack of disks using the index node to control the positions of everything. then we will be scaling in and out the disks based on the proximity to a sphere. and we will be using two methods to control the color based on the object proximity.
DDC
2024-08-09 23:53:38 +0000 UTCNathan Mark Duck
2024-08-08 20:31:26 +0000 UTCAvi Rozenboim
2024-08-08 09:20:32 +0000 UTC