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Nathan Mark Duck
Nathan Mark Duck

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Make Colliding Wires with physics in Blender

In this tutorial we will be making a physics animation using wires that collide with each other.


Make Colliding Wires with physics in Blender

Comments

That’s cool! Is there any video or article showing what you just described. I would love to look into that.

Nathan Mark Duck

not sure if you can use this the same way but while researching how to make a flag animation loop (after watching ducky's video) u can export to a lightwave cashe .mdd file (must activate the export/import .mdd in preferances) and use that to loop the animation. not sure if i can share a link in here so dm me if you want the link to the video i watched.

M1

I’m not sure I know what you’re talking about

Nathan Mark Duck

Have you tried 4.0.1? Have you tried rendering headlessly? E.g.: `&"C:\Program Files\Blender Foundation\Blender 4.0\blender.exe" -b wires.blend -a -- --cycles-device OPTIX`

Qu

Yes, unfortunately it’s very difficult to get any type of physics to loop. But as soon as that’s something that’s figured out I’ll be doing it quite a lot. I would need to test it out myself, but I would approach the light pulse animation by using a gradient .

Nathan Mark Duck

How could you send a "pulse" of light down one (or more) strands? E.g. a bright bit starts on the right and goes to the left. The from left to right on a different strand. (or maybe they all go the same way) This doesn't loop... I haven't figured a way to get a physics simulation to loop? So what I did was render out the video, used ffmpeg to reverse the video, the put the two videos together, so it basically plays forward then backwards, creating a seamless loop.

Qu

yes, but 120 frames were good to me haha time to experiment more

Ziad Khaled

Yeah, I found it was buggy myself. I suspect it’s a 4.0 thing but I can’t really prove that entirely!

Nathan Mark Duck

Tested it, got some lag problems but when baked it was fine, render did shut down after 10 frames like around 2 times, so I rendered only 120 frames. Cool project that can be added to a scifi scene or something. thanks

Ziad Khaled


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