Test-Build is finally finished and i am quite happy with it. Had to do quite some refactoring on the engine after play testing to make it more robust. If the tests are going well i will probably release the first episode this weekend.
The first episode is mostly linear. After the main story of the first chapter is finished there are a few small events to play in free roam mode and a few secrets to be found.
I have still quite a few things i want to add to the engine, but for the moment i will most likely focus on more content (and bug fixes of course).
My antivirus software started when I was deleting a lot of old game saves and character configurations in game. I haven't found any solution other than trusting the application in the antivirus software.
I am sorry for the inconvenience should you experience this behavior.
~ 400 dialogue/event renders
- 9 animations (6 lewd, 2 normal and a segment of the trailer as intro)
- 36 pages of dialogue
- 3 replayable scenes
- 3 Secrets
- added windowed mode support
- improved responsive GUI
- .webp Support
- rollback clears toasts
- toasts when tasks are completed
- sort saves by last save date
- increased scroll-speed on hacking game
- updated help
- select input field when shown
- hiding functionality for mini vertical scroll-image
- fixed collapsing buttons on map menu
- fixed event-end-commands handling on rollback
- fixed loading wrong image on saves after new build
- fixed save is looping on animations
- reset playback-speed-slider on rollback
- fixed images with spelling mistakes (Suites, Apartments, Manufactory)
- fixed wrong label on some modal dialogues
- fixed synchronization of save games after deleting one
- fixed rollback handling for navigation events
- fixed repainting character config combo-box after deleting a configuration