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MichaelHendriks
MichaelHendriks

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How many Warps to beat Warptorio? // part 5 - a game-breaking exploit

Hey all :)

I'm about 20 minutes in on the 20M green chip finale of the 100% biter evolution series. There are no "logical breakpoints" in the video, so it doesn't really make sense to post the progress so far, and I definitely don't want to break up the video into 4 "even finaler finales" this time lol, even though it's looking to become a pretty long ordeal, probably between 45-55 minutes.

The posted video is the last part of our warptorio life on this dwarf planet... We'll be ready to jump back home and start thinking about what the end goals for this playthrough should be :) It includes the development of an X Science Per Minute blueprint on the Warp Factory Floor, which I'll fully document and post here on patreon as well in the same format as this series (unedited live play/dev).

As for THIS episode, the coolest parts are from 0:46:29 on for the Nuclear Reactor fans, as well as the first 45 minutes and from 5:34:54 on for the unplanned discovery of a very cool (but late-game-exclusive) exploit which I definitely plan to use for the end game base! Please don't report this exploit to the mod maker and/or factorio dev team just yet, nor talk about it elsewhere until after the warptorio series is done (pretty please), as my endgame plan for the series depends on this being possible! (as well as sort of being a unique discovery) Thanks :)

As always, the timestamps below are good places to browse ahead to in case a section becomes a bit long-winded. Enjoy!

Michael

Useful timestamps (available as chapters in the youtube video):

0:00:00 Intro and plans
0:03:54 Breaking Warptorio with Warp modules

0:46:29 Designing and building the Nuclear Reactor mk2 ON TOP OF the old one, WITHOUT cutting power at any time
2:24:20 POWER!!! Upgrading the base to AM3 and ProdMods
2:39:54 The Outside World: Getting some much needed resources
2:58:22 Kovarex Enrichment
3:05:16 Exploration and Extermination
3:23:45 the Final Warp Beacon Upgrade (10x mk3 module affecting the whole factory!)
3:42:18 adding a 2nd nuclear reactor
3:50:50 Space Science Tech Path discussion
3:59:10 Fixing bottlenecks by doubling copper
5:34:54 Infinite Productivity Bonus in Warptorio: This changes EVERYTHING (requires the resources to make 2 warp modules)
5:46:46 A new course: Making the initial 2 warp modules to rule them all!
6:44:08 the Warp Module 3D-Printer!
6:58:05 10 FREE Warp Modules in the Warp Beacon!
7:06:41 Developing the new endgame plan for the real run
7:08:38 Printing out Warp Modules for the base (grindy time)
7:33:50 Buy 0 Warp Spiders Get 1 FREE! the Warp Spider & Warp Armor Printer 2000! (C)(R)(TM)
8:11:09 Actually getting the Warp Armor and Warp Spider!
8:14:19 Actually making the stuff for the inventory grid for the Warp Armor and Warp Spider!
8:41:37 Actually preparing to USE the Warp Armor and Warp Spider!
8:50:01 Actually USING the Warp Armor and Warp Spider!
9:02:30 Finetuning Explosive Rocket Damage to Oneshot Biter Bases
9:12:12 Ready to Return Home... Next Time!

How many Warps to beat Warptorio? // part 5 - a game-breaking exploit

Comments

Yeah, but probably not the way you're expecting lol

Michael Hendriks

Me: How much sleep can you steal from me? Michael: Yes. --- On a more serious note though: Your videos are absolutely amazing! Even these long and almost unedited ones are so incredibly entertaining to watch, that I basically cannot do anything other when a new one comes out. Your commentary is perfect and the challenges you set yourself always interesting. Long story short: Thank you so much for countless hours of entertainment!

Zollerboy 1

Do you have plans for the train extension, where train cargo is warped down directly from the surface, or will you be sticking to the no surface building? 🚂🚃🚃🚃

Matya


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