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MichaelHendriks
MichaelHendriks

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Proposed server rules (feedback welcome)

Hi all,

I would like to generate some server rules to keep the experience enjoyable for everyone. I welcome any feedback and/or additions/oversights etc.

Below is the first draft of the server rules:

0)  First of all, the rules below are a gentlemans agreement, meaning nothing is physically enforced, but you are expected to follow the (mindset of) the rules anyway. This is not a legal document, and anything which should really be common sense I won't mention (like no griefing, don't try to dry your cat in the microwave, etc.)

1) Please build and design stuff yourself in-game. Don't use blueprints from your other games, blueprint library or from the internet. (these are like the speedrunning rules: you can design and use blueprints, but you can't use the blueprint library / import blueprint strings)

2) This is a multiplayer server. Expect chaos and spaghetti. Don't tear down non-obsolete stuff other people built just because you believe your design is better. (If it works, it works. You can't have everything have exactly your way as you would in your single player game!)

3) Exploration can be important, but don't explore unneccesarily far, like way beyond the pollution cloud. (Every extra generated chunk will ultimately decrease performance, and it will increase wait times (like map saving/joining/downloading).)

4) Did I forget anything important? Probably!


Comments

4) Have fun :)


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