Hey everyone, carn here to give some news on what i have been working on.
First things first, it's hard to describe sometimes where effort is going in the project, mostly because a lot of it is under the "its just behind the curtains" things.
For example, my most recent work was to add our Ophelia rig to our game so she can actually talk. sadly we don't have text yet for her to say yet. at that point, i have been using a lot of time to help my assigned writer make items, skills, u...
2025-11-17 14:00:20 +0000 UTC
View Post
I'm still waiting for a logo artist to deliver their piece so I can add to the title screen, but my plan is to have random unlocked locations, their respective NPCs to appear at the title view
2025-11-09 18:56:23 +0000 UTC
View Post
After a long time of rigging and animating, i finally got all the animation loops for the fiona upgrade unlock upgrade! The idea is that each big boss character will have a multi-stage loop animation as their first unlock:
Default loop:
Fast:
Climax:
A lot of work is going into making the Fiona animated sequence an unlockable upgrade
Still on the basic rig testing, but it's coming along nicely
2025-10-31 20:58:52 +0000 UTC
View Post
One other race will be at our game, the dogkin druids. im still planning a bit how they will work around mechanics, but my idea is that the dogkin have a more "druidic" style culture. dealing with maintaining a viable forest location on the cold island of Gounda
2025-10-29 13:09:22 +0000 UTC
View Post
planning the animation for the first big unlock. The animation took quite a lot of planning and balancing options.
My idea is to the animation to have multiple phases using the same assets in the scene to add a little bit of interactivity.
next step is the rigging! More previews coming soon!
2025-10-26 12:58:04 +0000 UTC
View Post
2025-10-23 18:05:35 +0000 UTC
View Post
2025-10-16 16:47:04 +0000 UTC
View Post
I spent a good time last week preparing a UI that shows all the unlocked upgrades pics and animations, this will allow the player the check all the unlocked pics and replay interactable animations!
2025-10-13 21:18:11 +0000 UTC
View Post
2025-10-07 22:52:56 +0000 UTC
View Post
2025-10-04 22:53:37 +0000 UTC
View Post
Train the wildlings to accept the new subjects as part of their pack. Teach followers to satisfy and support the wildling pack and their alpha, fostering a lifelong bond.
2025-09-30 16:41:31 +0000 UTC
View Post
2025-09-25 23:55:21 +0000 UTC
View Post
Finally! the base systems are working and this is now a real game, with progression and save/load functions!
Tomorrow I will make a playable build for our 5$+ tier supporters and start collecting feedback. I hope you all are excited to see what you can do in our game!
After all this, i will get back to do arts and prepare more content for the future! Stay tuned!
2025-09-21 23:25:50 +0000 UTC
View Post
Hey everyone, I'm here to say that I have been working a ton to have a playable build soon. My plans for now are to launch a demo and see if it can attract people so that I can have some better support for the project!
Pretty soon, i will have a new build available with the basic systems of the game with our first tower location: the wildgrounds!
the demo and build will include:
boss fights
Loot rewards
upgrade system
i bel...
2025-09-17 16:17:03 +0000 UTC
View Post
2025-09-10 21:50:18 +0000 UTC
View Post
Ophi and larhamal forces are made of a variety of different factions and sub-factions. to make it clearer in-game, we made 4 main factions for units to be placed in.
1. The Wildlings
The Wildlings are formed by units under the control of the moon druids (in this case, the last moon druid, Wendy ).
On the shattering of the floating islands, the druids got divi...
2025-09-06 13:51:42 +0000 UTC
View Post
Hey everyone, I have been working hard on the systems of our game that are out of the boss battle combat.
One big thing on the list is the pre-battle view, a scene where the player will be on one of the floating islands with all the selectable bosses to choose.
In this scene, the player decides which boss battle they will choose. Selecting the boss will open an information wind...
2025-09-02 01:31:51 +0000 UTC
View Post
Some less exciting news, but still news, I have been working on the animated map for the screen where the player chooses his loadout. This screen shows information about the boss, the rewards, and let the player choose his spells and units to start the combat!
i know it doesn't look much, but there are a ton of things behind the scenes to make sure units are settled correctly, so everything is loaded correctly at the combat scene.
2025-08-28 11:57:19 +0000 UTC
View Post
hey everyone, i have been away for a bit, working alot on the project.
This part was quite complicated to share the development on, mostly because its mostly heavy UI work. This is the tower overview, a area of the game you can manage, build, and explore your dimensional floors.
There is various little fun details to make the UI fun like eyes that follow the mouse and a little bit 3D illusion on the hallways.
with this part done im now going to the navigation part of the ...
2025-08-22 21:52:26 +0000 UTC
View Post
I have been working on the tower locations, places where you go between fights to interact with NPCs and buy upgrades. The locations have most a still background with some animations
2025-08-15 21:53:03 +0000 UTC
View Post
2025-08-11 23:56:49 +0000 UTC
View Post

where you can find lore, stats, and the skills of units, spells, and bosses
2025-08-08 23:52:34 +0000 UTC
View Post
2025-08-07 23:14:52 +0000 UTC
View Post
2025-08-03 01:06:04 +0000 UTC
View Post
i started the process of making a rig for the animation that will run after the battle with the boss for the game.
for now, i will make a small pause to focus on the comic and some pending comissions i have waitign around.
i will try to return to this soon!
2025-07-29 22:41:49 +0000 UTC
View Post
We are approaching a playable alpha really soon!
2025-07-19 01:03:12 +0000 UTC
View Post
2025-07-14 16:22:14 +0000 UTC
View Post
Hey everyone, I'm back with a little update on our game!
After some time solving smaller things on code here and there, it's finally time to make our first boss fight
Our first boss is a shield user, Mousekin, with the ability to defend and absorb damage, saving this absorbed damage to power to deliver a powerful shield charge attack!
Here comes some of my character process. Be ready for some art!
2025-07-10 19:48:56 +0000 UTC
View Post
A new page is here! I'm sorry for the delayed day, but I finally got it done!
Check the official website for this page here: https://ophisquest.com/2025/07/07/arc-2-page-46/
2025-07-07 20:24:36 +0000 UTC
View Post