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Celestia but from Starlight's Nightmares #3

After spending half a day baking textures, I came up with a much more profitable strategy for rendering. Why would I waste hours of time on something that won't be noticeable on redner? I do the video more as a kind of presentation of the model. So let the procedural shader create all the details and this allowed me to reduce the time to render one frame for animation to 1 minute! Of course, I will make clearer renderings of individual angles, but this quality is enough for video. Making a print model out of it will be something else adventure. It will be necessary to somehow divide this huge stand into parts, while preserving the vine. Of course, the leaves will not be included in the final result, since I think it's too much for 3D printing. It can easily be replaced with fake leaves for dioramas or something similar

Celestia but from Starlight's Nightmares #3

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