Version 1.6-Preview2
Added 2025-06-21 15:35:51 +0000 UTCNew update for you all to try. I am experimenting with some changes to try to make the FFB more responsive during oversteer and easier to recover. Is it better? Worse? Let me know!
Changed: Disabled rear slip reduction multiplier for side force and SAT
(Some lightening of the wheel during oversteer occurs naturally from the physics of the game, especially with the addition of SAT. Removing the additional multiplier should hopefully allow the wheel to react faster and better track what is actually happening with the front tires.Changed: Removed smoothing from Gyro effect
(I found the additional smoothing to be unnecessary in my testing. The Gyro effect will be more reactive and perceptible now, especially at higher speeds.Changed: Increased base ABS haptic strength multiplier
Comments
Thanks! There's still more I want to do/test to deal with oversteer and some of those changes may impact FWD/AWD behavior. I should hopefully release p3 in the coming days and we can revisit then if still an issue.
LeNoob
2025-06-27 02:31:15 +0000 UTCIt's real game changer! Thanks to this I back to ACπ now everything is better but AWD cars are strange to drive. Weak center forces and too much strong when cornering. Maybe is because of specific car mod. Poor quality etc.. I drive on CSL DD 8nm
Aures91R
2025-06-26 13:23:14 +0000 UTCHi. As far as I know, none of the settings that affect the original FFB will have any impact on this script's ffb. I suggest just leaving things to how you had them before and ignore them.
LeNoob
2025-06-23 22:58:04 +0000 UTCHello, your settings are really a game changer, but please share with us which "non affected" parts of the settings are better to turn on or off, like the Range compression percentage, the assist, the Clean FFB new setting, and if we should use the soft lock present below.. I'm getting crazy finding a nice configuration
eug
2025-06-23 21:49:09 +0000 UTC