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October 2021 Progress Update!

Happy spooky month everybody o.o!

The next Pure Onyx release should be available by tomorrow night, but as usual we have the tentative changelog and a lot to show you ^-^. 

We made a lot of progress this month hashing out details for the cinematic mode and improved scene unlock system, which we'll discuss more below.  

On the 3D end of things, Kame has finished the Splicer Pitbull sculpt, and we have in-engine screens of the final texture / materials test before we make the low poly model and rig :D.  I had hoped to have posed in-engine shots of the bunnies -- TK worked very hard on getting their rigs and texture bakes done -- but I simply need another couple days to work on their textures and materials.  

Lastly though, we have a mess of concept art for new enemies, and also two of our favorite ladies that will potentially return to PO in some capacity ^-^.

Check out the details below!

Topics for this Update!


October Release Details

Here's the potential changelog for the upcoming release!  Since last month, we've added a new H scene, greatly improved the Larva/Crawler enemies, fixed a few serious issues affecting some players, added Onyx's new optimized model during H scenes, and a bunch of other improvements.

Tentative Changelog (** indicates items added or being added since the October 18 Inner Circle test release):


Cinematic Mode Progress / Preview

Early this month AltairPL and I worked a great deal on requirements for cinematic mode, and from there we were able to take two big steps.  We designed a rough UI for the game database that, once added, will allow us to quickly set up cinematic mode scenes, and we also built a draft of the camera and lighting rig.  I updated the previous cinematic mode previews to work with said rig, and am currently using it to work on a new preview, shown above ^-^.  As you can see, having the camera rig allows for some pretty interesting possibilities, as we can now animate Unity's cameras for shots instead of relying on simple zooms and pans.  

There's still no date on when cinematic mode will be ready, but we're much closer to it now after this month's work.  



Splicer Pitbull Progress

Kame has finished the Splicer Pitbull sculpt!  It took a few tries to get the muscles stylized for our aesthetic, but it came out great I think.  We've done a final shading test in Unity (shown above), and the next thing is for TK to do the low-poly, at which point I'll make the final textures and transfer my materials tests to the final doggo.



Malise and Neon Early Sketches

Limbo and I have begun working on some early design sketches for Malise and Neon, who will likely appear in PO in some capacity ^-^.  Not a whole lot to say on this yet, but I figured you guys would enjoy seeing our early progress :D.  

We're probably further along with Malise here, as I've taken a first stab at tweaking her features and proportions to match PO's style. 



Larva/Crawler Improvements

The Larva and Crawler enemies have undergone a lot of work, and should feel far more complete in this latest release!  Here's a brief rundown of the improvements we've made to them this month:

There's still some work left to be done, including adding splash FX for the Crawler's projectile, and additional liquid trails when they move and hop around.



New Machine Enemy Concepts

(Descriptions match the images from top to bottom)

Ghoul 

If you recall, the Ghouls are a robotic enemy largely found wandering in the Junkyard level.  They come plated with a human-looking shell, but once damaged their internal skeleton is exposed. Here's Limbo's design of that internal framework, as well as an early 3D sketch by Kame :D.

Unit 05 Types A & B

Another returning MATM enemy, Unit 05s are a low level machine class enemy.  With the exception of the Ghouls, I felt that many of the machine encounters we had designed so far were dominated by larger, strong enemies, and I wanted an enemy that wouldn't seem out of place if used throughout the game.  

Unlike in MATM, they will now come in at least a couple different flavors to spruce things up.  One type will spawn by raining down and deploying, while another can morph into a ball to evade or attack Onyx.  I'm also considering a third version with a tesla coil that emits electric novas in an area of effect attack.



New Biomonster Concepts

We've been working on additional concepts for bosses this month so that we can solidify the remaining level and enemy design necessary for the main game.  As a fitting Halloween treat, here are our ideas for the new section of the Labs level ^-^!  

(Descriptions match the images from top to bottom)

The Harvestman

Big boi here is a rough design for the first of two bosses we're looking at for the Labs stage.  We don't have a whole lot figured out for the boss fight yet, but there are a lot of options for making it interesting.  These include multiple targets, web attacks, allowing him to raise up to avoid the player character's ground attacks, and possibly even allowing him to walk on the ceiling (my favorite so far for making him unique). 

Brood Weaver

The Brood Weavers are the first type of minion that will appear in the Labs.  Descending from above, these guys specialize in web and ranged attacks.  They prefer to hang out and let their meatier counterparts commit to legs-to-hand combat on the ground when possible.

Mygalomorph

Mygalomorphs are the second minion we've designed for this new section.  They tend to charge and jump at their prey as opposed to hanging above them.  If possible, I'd really like to give them some specialty burrowing techniques that would allow them to evade or even surprise the player >.>.  


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Comments

We're adding a visual equipment system in the future, but this isn't an option at the moment. You can see some examples of that system here ^-^: https://www.patreon.com/posts/september-2021-56575257

Cool spiders, both bio and bot.

Mistah Eff

It looks like she did cum. Any time she's trembling with the aheago face I think is meant to convey that.

Mistah Eff

Since you mentioned non-sexual finshers and domination, I'm on board. It never makes sense to me for Onyx to get revenge for unwanted sex by having sex with her attackers. As far as enjoying content without losing on purpose, I mentioned a while back being excited for the possibility of characters sharing Onyx's H animations allowing for Onyx to trick female enemies into taking the dick for her, and/or temporarily allying with them if she saves them (and then perhaps continues to use them as bait anyway). I still think it's a good idea.

Mistah Eff

Ugh. Why did it have to be spiders? Too many eyes. Ya know?

RT Solvalou

This is the H scene I am personally most interested in as well.

Jack Reaps

how do you change there costumes

Acraft prime

I really liked the lesbian h scenes in pure onyx I would surely love it if you could make onyx squirt or have her leaking pussy juice against female opponents in their h scenes

I did not have the newer doom in mind but now that you mention it...something along those lines yes.

Sean Barrett

Will the new Doggo be getting any H scenes? I'm curious about how many of the less humanoid enemies may end up getting H scenes throughout the game. Is that not really a focus on the H content, or has it been put on the backburner? The game is shaping up beautifully, BTW. =)

Ryan Breggie

The game over thing is in Patreon's hands unfortunately. ATM, I doubt it. Yeah, the Exhaustion system is still in its early stages, but we will add a cheat soon for it. You can currently remove Exhaustion by visiting the Hub, but that of course requires you to leave a mission.

One, will we ever get that countdown game over screen that was hinted at earlier in production, to mimic the Final Fight SNES games? Two, will there be any cheats or items to override or reduce her fatigue level?

A combat grapple mechanic is planned -- similar to retro beat 'em ups like Final Fight and Streets of Rage. But your suggestion is something similar to the Doom remakes? That would be a fun idea for a beat 'em up for sure. I'll make a note of this since I suspect a lot of the complications would be resolved when we add that aforementioned combat grapple system. Regarding the new fighters thing -- we've designed the game to accommodate additional playable characters already. My official stance on it ATM is it'd be good post-release content -- but would be a lot to promise for the main release.

Great additions with the FemCop but I think Onyx should cum. I mean she's getting fingered and baton rammed, so...

tskone

I am curious if there is a plan to do a H scene where Onyx is the aggressor. If not a H scene , a "finisher move" Something where maybe a boss or a specific enemy is in a very brief stun window and can activate a grapple, like Punch and kick pressed simultaneously to activate. Sorta like Bayonetta where you can do some punishing attack to finish off the enemy. Something to add a reward to the fights...especially a harder boss. Does not need to be specifically sexual but for example you fight Lord Wraxe and you have been caught in a H scene or two.....but at the end of the fight, Onyx gets her revenge.We activate the attack and Lord Wraxe falls to his knees and Onyx gives him a boot to the balls or....takes the Wrench axe and drives it into his ass.....can give a funny face reaction.I feel it would help balance the punishment dealt. So people are not motivated just to "lose" majority of the game. I mentioned unique/sexy NPCs that we can shop with and you acknowledged it being something you were looking to do. I would be curious if maybe there would be a NG plus which unlocks different fighters. I think a good idea for this and help push on the replayability is Finishing the game with Onyx unlocks a specific character (lets say femcop) then finishing the game with her then unlocks another fighter...and so on.

Sean Barrett

Is any of this an indication that there will be Subscribestar content in the future? Or are we staying away from that?

Dark Logic

awesome stuff :O

Ultamisia


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