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August 2021 Progress Update!

Hello again everyone!

This has been a very good month for us progress-wise. We added the Thug's section to the Chain Splicer's H scene, and have most of the first FemCop H scene animated!  We've made a lot of headway on performance improvements, and have a lot of progress to show on the latest enemy and her futa variant.

I'll also be discussing a lot of the technical features/improvements we've made for the mid-month release in more detail, as well as some upcoming ones!

Topics for this Update!


August Release Details

Check out the changelog below for the changes to the mid-month release, as well as expected upcoming changes at the end of the month!  Expect a few more to be added when it releases.

Tentative Changelog (** indicates items added or being added since the August 16 Inner Circle test release):



Bunny Girl Progress!

TK completed the game resolution model of the Bunny Girl enemy last week, and I quickly knocked out the materials / textures so we could show her off here :D.  She still needs another day of work to improve colors on shadows along with some other fixes, but she's almost there.  TK is also just about finished with her rig and weapon, so I'll be sure to post a posed version of her and the new variant next month :D.  


Futa Bunny Girl Variant WIP

Kame has completed the model for the futa Bunny Girl variant!  

As mentioned in the last update, futa characters will be one of a few optional bits of content that we will include in a content filter system.  That being said, we won't be skimping on, ahem, anything >.>!

The details of the optional content are still WIP, but you can see the alternate model above. 


Test Mission Added to Game

Probably the most important feature added in the mid-month release is the first test "mission" -- the result of a lot of hard work by AltairPL!    

As we move away from the enemy wave minigame, this test mission represents a basic example of how regular gameplay will function, and highlights a lot of functionality that AltairPL has added to our map/event systems this month.  Some of the features include:

The Test Mission can be accessed on the World Map, just like the other locations/events. 


FemCop H Scene WIP

We're hoping to, at the very least, have a rough version of the first FemCop H scene ready for the end-of-month release!  I think we're in a good position to make it, but with only a couple of days to spare for unforeseen issues I don't want to promise too much :D.

In addition to this, we're looking at adding up to two multi-team H scenes between Onyx, FemCop, and the male cops in the near future >.>, with the first as early as next month.   


Armor Damage / Visual State System

Mr Kittyhawk completed the first iteration of the Armor Damage system for the mid-month release!  Really, it's a visual state system, since its uses extend beyond armor damage.  In actuality, it allows for scripted graphics changes to take place on a character, meaning we could potentially use it for enemy transformations or extend it for use with persistent H effects. 


FemCop LOD/Optimized Model

Performance boost talk~! TK finished FemCop's H-compatible optimized model for the mid-month release!  The polycount went from 78.6k to 36k with all parts visible.  Here are his comments:

The girls are much trickier on account of generally being more complex with more moving parts. Particularly the parts we like the most. The lowpoly versions have to do all the same things (including H scene activity), so the improvements aren't as nice as some of the other characters. 

As TK points out, the poly reduction isn't as big as with male enemies.  36k is quite high still, and this is because her abdomen / boobers need to remain detailed for body shaping H effects (inflation / nipple stuff / etc).  Thus, we will likely create an even lower poly combat-only model for females that isn't H-compatible, otherwise sections of the game with predominantly female enemies would be significantly less performant.

  

Liquid Mesh Optimization

Another big performance boost!   TK finished FemCop's liquid mesh optimization as well.  Here's what he had to say:

We originally [made these from] crushed down versions of some liquid simulations that Ubercharge (our simulation guy) made. So now the lowpoly variant is much more sane, with that baked down to body-conforming planes. The face and crotch still have significant depth to them and are viewed from many angles , so I decided it was easier to work the polycount much lower for those meshes, [but leave them 3D.]

The liquid meshes were very high poly before (we have yet to optimize Onyx's -- expect hers when we do her optimized model).  Where the enemy model optimizations yielded a 2-4x polycount reduction, this is a 10x improvement.  As TK mentioned, this is achieved by using a combination of 3D geo and textures.


Larva Combat Animations

TMX finished most of the Larva combat animations this month!  Here's a preview of a few of them.  Back in November I included a description of how these guys will behave, and wanted to repost it now since it's still accurate.

These guys differ from existing enemies in that there are a few variations to them based on their scale.  They will ... be found in packs, with the variations exhibiting different behaviors and attacks, contributing to what could be a chaotic encounter if they aren't shut down quickly... 
Some ideas for their attacks include spitting acid that damages clothing durability (thanks Inner Circle guys for that), leaping like popcorn at Onyx so that she has to punch them out of the air ...  We've also considered the idea of the big ones inflating on death and exploding like a bomb.  It may be fun if they sometimes spawned by falling from above onto Onyx as well :D.
... [TK's] currently working on a more docile and sucker-like alternate head model.  We decided the "teeth out" look will probably be for the bigger ones once Onyx aggros them :D.

Oh yeah, when the big ones Ground Slam it will launch the smaller ones in all directions :D who will in turn no doubt stick to things >.>

Pure Onyx FAQ

Lastly, I'm in the midst of working on a FAQ for everything Pure Onyx related.  Once complete I'll plaster this everywhere I can.  Even if you've been hanging around our Patreon for awhile, I think you'll find some useful information in it!


August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update! August 2021 Progress Update!

Comments

( ͡° ͜ʖ ͡°) Perhaps

Any chance of the crawlers eating Onyx?

PerilComics

Will there be a male protagonist at some point?

Mr.Frank

We're working on visuals for equipment ^-^. Unfortunately you can't center the camera yet -- it's janky until we do the camera overhaul for cinematic mode. We should probably look into a workaround for now however.

I doubt it, as it'd create compatibility issues with most H scenes.

It will either be a mix of both or just female I think. Depends on the architecture of the H scenes, which we won't know the details of until we sketch them out.

Yep!

Could also big packing some big!

FoxeyeValkyrie

Would love to have the possibility to play completely naked, perhaps you could add an outfit system to custom our character. Also, is there a way to recenter the camera in the Gallery mode when I zoom in?

Miku13

Eromancer said that their upcoming gallery mode will preserve the poly resolution. The reduction is only during gameplay to allow for higher FPS on weaker computers.

I'm still not keen on the poly reduction. I think if I'm allowed to zoom in on the h-scenes I'm going to notice the vertices.

Mistah Eff

The Charger? Well it does have a dildo horn...

Mistah Eff

I really hope that soon an H-scene like #JackOChallenge from your twitter account will appear in the game :)

Patreon was having an outage D: it seems to be working again!

did Eromancer ac still available? can't view he's page.... have this error 500 thing...

test

So I just had an inspiration of a 2 fem cop v Onyx.....Seeing that grapple one cop has with her baton. If a second one approaches and kneels down to do oral or use her weapon as a sex toy. Anyways....love the updates...Progress seems to be really picking up. Super exciting to see

Sean Barrett

I had only just joined and I had seen a video of someone playing the game where I had seen a four legged boss type enemy! Is there any plans in the future of that enemy becoming a...scene as well?

FoxeyeValkyrie

will there be a futa option for the main characters?

DBert08

For the "Futa option" for BunnyGirl, if possible, could the choice be something like "all/some/none", so one can have a mix of female and futa, not all one or the other? That may have been the intent, but just planting this here in case.

legraf

Nice progress! Looking good and I'm glad optmisation is also a focus as you go back. Can't wait to see some of the h scenes for existing enemies, and upon the femcop too. Good stuff.

Divinum

My thoughts exactly. The animations in Pure Onyx look fantastic and the devs are doing a great job, but the content so far seems a little on the tame side compared to what they did in Malise and the Machine

Not going to lie, I am liking the different improvement and addition. But I would love to see some vioreaper/larva action next. I love humanoid action, but I can't wait to find some Onyx and the Machine vibe again. But everything is so nice, I love how much you implement since, in example, just a single year! Can't wait to get clothes/armor visuals; Armor damage; hentai presistent effects, or teaming up <3 Also, congratulations on the optimization, really feels smoother playing it!

Purple Witch

Love those larva! Nothing wrong with humanoid enemies, but I'm glad there's so much more creative variety in this! I've really been looking forward to chargers and vioreapers, but larva most of all.

Subjectivity

Nice update, thanks for the details! Also, I like the sound of this... "In addition to this, we're looking at adding up to two multi-team H scenes between Onyx, FemCop, and the male cops in the near future >.>, with the first as early as next month. " Other random idea I figured I'd mention. For some of the future "grab" animation that proceed an h-scene. Have you considered making the splicers (or whoever is involved) doing things that are a bit more "H-oriented" as their attempt to grab her instead of just holding her arm or using the chain alone etc.... For example, say the the Male Cop or Splicer does his grab, for the animation where you can resist or submit. They can be fondling her chest or fingering her or dry humping her or sucking on her nipples or trying to make out with her etc etc etc while Onyx is trying to push away or get their hands off ....I think that would be a fun and sexy way to make the grab battle part more enjoyable to watch whether you resist or not and if you do submit, its a more natural transition to go from that kind of action to then having them "F'ing" her.

Bones12x2

The body will be completely ready for that futa update 👌😤😤😤

Lambo Xiao Long

The first H scene between onyx and fem cop... does that mean there will be more?

nukacharlie

Clearly with these Bunny Girls, we are one step closer to the hidden Strip Poker mini-game, yes, yes... On a more serious note, some very nice progress indeed!

Kris


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