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PURE ONYX - October 19, 2020 Test Release!

Hey everyone!

This month's release is a patched and improved version of the Inner Circle release at the end of September.  That is to say, we have an improved combat test for the Charger enemy ready for you to try out!

For this test, he will appear on Waves 10, 20, 30, and so forth.  There are a few new bugs in the Known Issues section, so make sure to check them out before playing  :D.

TEST RELEASE DOWNLOAD PAGE 


Change Log Pt 1 (Sept 30 - Oct 19 Changes)

Change Log Pt 2 (Sept 30 IC Release)

Known Issues / TODO

From now on I'm only going to include new and highly relevant issues in these posts, but will keep the full known issues list posted on the reward download page.

Tips for Beating the Charger


PURE ONYX - October 19, 2020 Test Release!

Comments

If it is of any solace, I too suck against the Charger :) In some character designs, it looks like Onix will have more attacks, even with firearms, and that's is awesome! Althought the inspiration of the game is the 80's, 90's beat'em ups, firearms are a staple for the cyberpunk genre. As firearms go in beat'em ups, many of them had, Cadillac Dinossaurs comes to mind.

I really liked the Charger boss! I don't know if I suck or anything, but I think the Charger was able to true combo me with charge into charge without me being able to do anything. I got charged, knocked down, and got hit by another charge when Onyx was about to keep going. At the moment I feel the movement is kind of clunky. Character animation is really nice, so I am not having a go at that. Most moves locks you into animation disrupting the flow of things, and I feel like maybe only really strong attacks at the end of a combo should be like this. Onyx looks really athletic, and it would be cool to se even more quick attacks combos that could chain into movement more easily. Maybe some heavily armored enemies should only be able to take damage from the strong attacks that Onyx uses. I suck at the game, for now, so maybe that has to do with my struggles.

Chrissy

That's awesome, i look forward to it <3

Bill Duke

Like Igor says, the wave mechanic is just a combat / feature test. The actual game will play similar to beat 'em ups you're used to. Progressing through levels, encountering groups of enemies, moving on. There will be side quests, revisiting areas (since they have branching paths), random events and more in the final game. Check out our world map preview to get an idea of how that will work: https://www.youtube.com/watch?v=KoU8YpRj1bs

Adding Splicer Boss to the game and working on his H content would be a good goal for November :D

We plan on having a consumable item to clean Onyx up. Equipment will have durability, which is partially implemented. This is sort of like what you're asking about :D.

I think the next H scene we'll be adding will be for the Splicer Boss :D.

The game is still in development, for now, there is no progression apart from high scores against the waves.

I don't get, how the progression works - how many waves do I have to beat at the first stage, to proceed in the game ?

Sneery Thug

We're in the early stages of working on her animations currently :D

I'm a patient guy, lol. But I understand. Anyway, new features can always be added later after release.

Nice work! Appreciate your efforts. Will there be H animations for the small dude or insect thingy?

Bill Duke

At this rate, pushing for any new features probably adds another decade to the development

Can I make a few suggestions? After H scenes, equipment may be unequipped or lost. After H scenes, it could be possible for Onix to clean herself, maybe taking a bath. I'm new here, if those suggestions where already made, please ignore.

Will we be seeing new playable H content in Nov? Been quite a long while now.

when we will play against the policewoman ?

sultan


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