PHEW.
So, after one last marathon push I was able to get the world map preview ready for you today.
I'm beyond pleased with how it's turned out *so far* -- this isn't the final artwork -- it's simply where I had to leave it in order to get the preview out, as I'll be getting back to the H content now that the H system is ready for testing.
The map might seem excessive, but this isn't all for show! The world map scene plays a very big role in Pure Onyx's Mission Mode.
From it, you'll be able to view available missions, spawned events and side missions, engage in random encounters, and access your inventory/equipment/stats menus.
Mission Mode revolves around a rogue-lite risk and reward system in which the player must leverage Onyx's exhaustion against the clock. The more havoc Onyx can wreak on New Babylon's criminal underbelly in a short period of time, the better the rewards -- but as her exhaustion increases so does the chance she'll fall prey to their H attacks. Travel, missions, and events cost time, and as in-game days pass in New Babylon, enemies grow stronger, but new missions and events become available as well (and with that, new enemies and H scenes), assuming Onyx doesn't lose all her lives. When Onyx receives a very sloppy Game Over, Mission Mode starts anew at Day 1 -- but certain stats and elements of previous runs are maintained, making for what should be an exciting progression system.
Please bear in mind that the video is a preview only, and that the UI code has to be implemented still.
Let us know what you think, and I look forward to answering questions :D.
Jamie C.
2020-02-03 19:28:15 +0000 UTCJamie C.
2020-02-03 19:26:00 +0000 UTCVenus
2020-02-01 19:51:22 +0000 UTCMostacho
2020-02-01 10:04:53 +0000 UTCJamie C.
2020-02-01 04:21:12 +0000 UTCSubjectivity
2020-02-01 00:23:54 +0000 UTCCereliona
2020-02-01 00:00:41 +0000 UTC