XaiJu
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Callisto 0.3 - Week 11 Update

Unfortunately ran into a couple of snags this week relating to the final two Lia animations, which postponed other work. With these animations, I have been experimenting with animated surfaces. This was achieved via an external script, however Daz3D didn't handle rendering the image series particularly well. This meant that I had to create a separate file for each animation frame, which was a pain. Additionally, due to some shortcuts Daz used in emission temperature, the results were not as intended. I have since resolved these issues and am re-rendering the last of the Lia animations now.

To give you an idea of what is left, this is the list of items still to be resolved:

Renders:

- Liberation of Dione (60% remaining)

- Alice Backstory (40% remaining)

- Lia / Kara static renders (animations complete)

- Miscellaneous renders (low priority, just to flesh out environment)

Coding:

- Pretty much all of it, however it is pretty straight forward as it is more like story writing than coding (nothing complicated).

As a general note, I have been taking it fairly easy over the Christmas period, hence the relatively slow progress. This is also in part why I suspended billing last month. It is now time to put my head down and focus on work into the new year.

Thanks,

Xav

Comments

You, not the only one that deals with it. Mr. Knobbs which I follow and support as well as Jack of ASLPro3D has run into the issues as well in the new stuff they are doing in their game story too. So hopefully you get it to figure it soon.

Naughty James


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