Things have been going very smoothly over the past week. It's been so nice to be able create content that isn't just the ship environment or straight coding. So on to the details of what I have been up to.
Salvaging Mechanic (80%):
Have largely completed this system inclusive of the coding. Remaining to be completed is the triggering of the mechanic within the game (few lines of code) and the group of static renders showing the salvaged materials in the hold (about a dozen scenes from 3 angles).
When testing the system in game I noticed that the method I was using to create the rotating ships was a little computer dependent. I was using a webp images series, which when I was testing (whilst also rending) was taking some time to load (couple seconds). Since that time I have learnt how to create a transparent webm, so I going to convert across to this method. This with result in a smoother animation (60 to 120 frames) with less file storage, however it has required a couple days GPU rendering (about 1/2 way through currently).
Junkyard (80%):
Have created a salvage junkyard for the game in order to sell your salvaged goods (non commodity). Still have to process 4 renders and do the easy image / dialogue script.
Station Animations (50%):
Completed the posing in Daz and am waiting to place in render queue. The frames are only running for 50 iterations (at 4k) so only takes a few minutes each. However with 4 animations with 180 frames, this is a couple of days rendering. The images above are test stills of a single frame (50 iterations). These will be full animations like the travel from sector to sector gate animation in game.
Other:
Also been playing around with a modified Kara and her clothing for her backstory. Excited about this as and I think it will be really cool. I'll post an image in a couple of weeks, once I have a real scene set up, rather than just a character test render.
Next Week:
- Complete salvage mechanic.
- Render station animations and incorporate into game.
- Tweaking 0.2 content.
- Commence main story line and Kara backstory renders.
Naughty James
2019-11-08 07:53:14 +0000 UTC