AAF Test Build - Beta 112
Added 2020-01-25 22:43:43 +0000 UTC## [Beta 112] - 2020-1-25
### Added
- Code cleanup/optimization.
- EquipmentLayers XML type. Allows defining layers of armor items that get automatically equipped when specific body slots are unequiped. Only works through AAF currently. Does not cause the auto-equipping of layers when equipment is removed via the vanilla UI.
- master XML type. This allows putting XML from multiple XML types into one larger XML file. This should not be used with very large lists as there is a size limit that can be reached. However, combining smaller XML files this way should improve load times at boot. See docs for structure.
- Check to leave the PC in "ghost" state if that's how they were when a scene with them in it started.
- Multiple layers affected by action tags. (ie. if an action requests a body slot to be available and additional layers are created after removing first equipment in that slot, AAF will remove the next layer as well until the slot is clear.)
- "resetAll" attribute to reEquipNode in equipmentSet XML. This allows resetting an actors equipment to what it was at the beginning of an AAF scene with one command. The new equipment features were making it difficult-to-impossible to define logic that could reliably restore equipment settings based on the old format. So, this works more like restoring a snapshot.
### Fixed
- Terrible, terrible bug that was never released to the public.