Dimensions - (18 x 12) squares
Image size - 3600 x 2400 px
1 sq - 5 ft
DPI - 200
The lights flicker and cast broken shadows over the cracked tiles. Scrawled artwork and messages are briefly illuminated, the only decoration in this worn out corridor. It's stagnant and still, but punctuated by noise and disrupted by vibration.
In an adjacent room the launderette hums and thuds away as addicts argue and haggle over the duffel bags sat between them in the ajar door, eyes wild and unfocused. A kid plays with a broken bottle in the corridor next to them, sat outside a door with loud thuds coming from inside.
Down the hall, the owner of the motel pounds on the door of a very stubborn tenant who clearly has outstayed their welcome. They return to their post at the desk, idly picking at the scabs on their chrome whilst sat in the dim blue glow of their computer.
Gang members with glowing eyes and tattoos covering what's left of their skin eye you cautiously as you stand in the corridor, working out whether you're a threat to whatever their business is. They step back inside their cramped room as you see a flash of red from inside, before the door seals shut and locks tight.
~ SlappinFace
Hi everyone!
I hope that all of you had a good holiday season and that you're ready to get rolling with your TTRPG campaigns.
Here is the first map to welcome 2024 - the "Rundown Hotel". This battle map is another one that was requested and voted for by the community over at the Discord server.
Speaking of the Discord server, I'd like to give a massive shoutout to "SlappinFace" for writing these amazing introductions for the map releases. They really set the mood for the scene!
My initial plan for Rundown Hotel was to represent the interior space of the Paradise Hotel featured in one of the variants of The Favelas map. But as I worked through the design, I soon realized that the Rundown Hotel could be an even more versatile map that could fit into a variety of locations within a Cyberpunk setting.
The two issues:
Thus, I opted for a larger, two-level hotel that could be plopped into any location. I think this is a much better compromise.
Here is the initial sketch of the map.






This is the base map describing a single-level hotel. It comes with 5 small to mid-sized basic rooms and a master suite (at the end of the corridor) with its own kitchenette. Near the main entrance is a laundromat for the guests to perform their own laundry duties.
This is where the variants begin. The area with the ATM is removed and replaced with a stairwell that leads to the second level.
This map describes the second story of the building. The reception area is removed and instead of a laundromat, we have a large shared kitchen space. This level has 7 small to mid-sized rooms and a master suite.
Blood soaked bed sheets, splatters across the wall and bloody drag marks on the carpet. Something gruesome happened here and it is up to your players to figure out what happened before it happens again.
This map variant comes in tile format.
Adds police tape to barricade the crime scene investigation area. This variant is best used for a post mortem type of investigation where the players may double back to the crime scene to look for something that they might have missed, only to discover something, or someone new awaiting them.
Tile format.
Here we have 3 duffle bags laid out on a bed in one of the small rooms towards the end of the corridor. What is in those bags? Drugs, money, guns? You decide!
That's all folks! Enjoy the map pack and let me know how you'll use it in your games in the comments below.
Go to Bronze downloads section
Go to Silver downloads section
Go to Gold downloads section
PS: This battle map was proudly brought to you by my Patreon subscribers, for without their support, none of these maps would be possible. Huge thanks!
Frag Maps
2024-01-14 14:13:12 +0000 UTCLuke Aleo
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2024-01-13 09:52:52 +0000 UTCJordan Hall
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2024-01-12 02:29:03 +0000 UTCBriar Huynh
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2024-01-12 02:22:54 +0000 UTCMiguel Reveco
2024-01-12 02:13:22 +0000 UTC