XaiJu
fragmaps
fragmaps

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Rundown Hotel

Dimensions - (18 x 12) squares
Image size - 3600 x 2400 px
1 sq - 5 ft
DPI - 200

The lights flicker and cast broken shadows over the cracked tiles. Scrawled artwork and messages are briefly illuminated, the only decoration in this worn out corridor. It's stagnant and still, but punctuated by noise and disrupted by vibration.
In an adjacent room the launderette hums and thuds away as addicts argue and haggle over the duffel bags sat between them in the ajar door, eyes wild and unfocused. A kid plays with a broken bottle in the corridor next to them, sat outside a door with loud thuds coming from inside.

Down the hall, the owner of the motel pounds on the door of a very stubborn tenant who clearly has outstayed their welcome. They return to their post at the desk, idly picking at the scabs on their chrome whilst sat in the dim blue glow of their computer.

Gang members with glowing eyes and tattoos covering what's left of their skin eye you cautiously as you stand in the corridor, working out whether you're a threat to whatever their business is. They step back inside their cramped room as you see a flash of red from inside, before the door seals shut and locks tight.

~ SlappinFace

Hi everyone!

I hope that all of you had a good holiday season and that you're ready to get rolling with your TTRPG campaigns.

Here is the first map to welcome 2024 - the "Rundown Hotel". This battle map is another one that was requested and voted for by the community over at the Discord server.

Speaking of the Discord server, I'd like to give a massive shoutout to "SlappinFace" for writing these amazing introductions for the map releases. They really set the mood for the scene!

My initial plan for Rundown Hotel was to represent the interior space of the Paradise Hotel featured in one of the variants of The Favelas map. But as I worked through the design, I soon realized that the Rundown Hotel could be an even more versatile map that could fit into a variety of locations within a Cyberpunk setting.

The two issues:

Thus, I opted for a larger, two-level hotel that could be plopped into any location. I think this is a much better compromise.

Here is the initial sketch of the map.

Map Variants

Rundown Hotel

This is the base map describing a single-level hotel. It comes with 5 small to mid-sized basic rooms and a master suite (at the end of the corridor) with its own kitchenette. Near the main entrance is a laundromat for the guests to perform their own laundry duties.

Two-Level Ground Floor

This is where the variants begin. The area with the ATM is removed and replaced with a stairwell that leads to the second level.

Two-level Upper Floor

This map describes the second story of the building. The reception area is removed and instead of a laundromat, we have a large shared kitchen space. This level has 7 small to mid-sized rooms and a master suite.

Crime Scene Massacre

Blood soaked bed sheets, splatters across the wall and bloody drag marks on the carpet. Something gruesome happened here and it is up to your players to figure out what happened before it happens again.

This map variant comes in tile format.

Crime Scene Tape

Adds police tape to barricade the crime scene investigation area. This variant is best used for a post mortem type of investigation where the players may double back to the crime scene to look for something that they might have missed, only to discover something, or someone new awaiting them.

Tile format.

Duffle Bags

Here we have 3 duffle bags laid out on a bed in one of the small rooms towards the end of the corridor. What is in those bags? Drugs, money, guns? You decide!

That's all folks! Enjoy the map pack and let me know how you'll use it in your games in the comments below.

Patreon Supporter Downloads

Bronze

Go to Bronze downloads section

Silver

Go to Silver downloads section

Gold

Go to Gold downloads section


PS: This battle map was proudly brought to you by my Patreon subscribers, for without their support, none of these maps would be possible. Huge thanks!

Rundown Hotel Rundown Hotel

Comments

Yeah I was tired AF after doing two full floors within my usual map drawing period. But I figured it would be worth it for you guys to choose to have a single or double story hotel.

Frag Maps

Looking this map over, I said "Oh cool, this is just what I need." and then I saw a SECOND FLOOR???? WOW. Adding in the crime scene tape is a nice fit too.

Luke Aleo

I'm happy to know you like it my dude. Thanks !

Frag Maps

Excellent map! Using it for my very next session. Going to turn it into a "dungeon crawl" more or less.

Jordan Hall

Happy New Years Briar and thanks for the continuous encouragement. So happy to hear from you.

Frag Maps

Oh man, loving the perspective on this map, and the little detail of the faded spray paint on the floor. Excellent map for the start of the year!

Briar Huynh

Good questions and happy new years to you Miguel. Why did I change the location of the stairs? Advice from the Discord members. Usually the hotel owners want to keep track of who comes and goes within the premises. Also closer to the main entrance makes sense. I do not have a prop for the ATM as I drew it in on the base map and didn't think of having it as a separate item. I've not been big on moveable furniture items on my maps anyway, because when they are moved from the original spot, they don't look like they belong. Lighting and perspective angles are all wrong.

Frag Maps

Happy New Year Frag! Hope you had the time to rest and recharge (thought you would be away for the whole month!). As usual, great map and as now you are publishing the draft version, I am curious: what made you change the location of the stairs from the draft to the final version? Aaaand… do you have the prop for the ATM? Would love to have a player throwing it at an enemy at some point.

Miguel Reveco


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