Dimensions - [33x28] squares
Map Resolution - 4260 x 3920 px
Hey there my awesome Patreon supporters! For the last battle map of the month, we have a bread and butter kind of map that almost everyone needs - a parking garage (or a multi-storey car park, as it is called outside the US).
Map Chaining
Since most buildings are likely to have parking garages, this map can easily be narratively chained with many of my other maps. The best ones in my opinion are:
I couldn’t get too fancy with a parking garage map. I tried initially to add some fancy details but it started to not look like a garage anymore. So I decided to make the space darker and moodier instead. I also added more variants than I normally would to give you guys a wider scope of playing options.
As you can see from the variants, quite a few different gaming scenarios are possible with this map pack. Let’s talk about them briefly.
Cargo Elevator
This one is pretty straight forward with many possibilities. Thanks to the Frag Maps Discord group for suggesting this one.
The cargo elevator is large enough to fit two cars but in this case, I’ve added large cargo containers instead. The narrative might be that weapon crates are being moved or stowaways may be found hiding in said containers. The containers also provide cover for the occupants trying to exit the elevator in the midst of combat.
The Handover
Inspired by the many movies I’ve watched where two black government-type SUV’s meet up in an underground parking garage to make an asset exchange. A hostage, cash, or valuable data drive(s)? Like Bob Ross once said, “You decide”.
The best part is having your players try to stop the handover by preparing an ambush, only to be ambushed themselves by a different group arriving via the four exit/entry points.
Cargo Theft
This is another “catch them in the act” variant. This one features a mysterious black van, with blacked out glass windows, unloading cardboard boxes filled with "something". Looks innocent enough.
Car Tiles + Base Map
This variant allows you to configure the available cover around the parking lots, by adding/removing car groups. An empty parking garage map is provided so you can layer the tiles on top in your virtual tabletop software (e.g. Foundry VTT, Roll20 etc).
For those of you who are wondering why I didn’t use .PNG files with transparency for the car tiles, here are the reasons:
As usual, thank you for your support. Without your contributions, none of this would be possible. Let me know how you like this battle map pack and what scenarios you plan to run on it!





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Luke Aleo
2022-07-04 12:27:59 +0000 UTCFrag Maps
2022-07-04 12:17:15 +0000 UTCLuke Aleo
2022-07-04 12:15:59 +0000 UTCFrag Maps
2022-03-06 01:01:50 +0000 UTCDave L
2022-03-05 18:37:05 +0000 UTCFrag Maps
2022-03-04 23:28:38 +0000 UTCJ_Rogue
2022-03-04 20:58:09 +0000 UTCFrag Maps
2022-03-01 12:19:28 +0000 UTCJ_Rogue
2022-03-01 12:17:50 +0000 UTCFrag Maps
2022-03-01 07:58:46 +0000 UTCLoretta
2022-03-01 07:54:51 +0000 UTC