XaiJu
GuildProject
GuildProject

patreon


Status Update : Dungeon layout, Player progression

Here is an update for the upcoming versions:


As annonced previously, we are making changes to the Dungeons layout, especially their size, they are now 4 times bigger with 135 tiles (15x9).

The sprites remains at the same size, so camera control has been added to scroll around.

Icons are now displayed for Battle/Event/Ressource/Exit tiles.

Same kind of icons will now be displayed in Town, so you know where to go to progress the story and what you have unlocked (dialogue, Ally CGs).


With these changes in mind :

- HP/MP will now only refill when going back to Town, no longer inbetween battles.

- going back to Town, especially early on will now be possible (unless story purposes need to lock you in)

- Town locations will be unlocked quite early and greyed out until then

- Vermillya will join the party sooner, in Town (undecided for Oriphel)


Forest Dungeons have been updated, Desert Dungeons are currently receiving the same treatment ; we also need to make adjustments for party members whose HP have reached 0.


Also, we upgraded the Bunny CGs to have more and better variations !


Stay tuned for what's coming and don't hesitate to give feedback.

Thank you for your support !

Status Update : Dungeon layout, Player progression Status Update : Dungeon layout, Player progression

Comments

No complaints this way. Just waiting to see what's next after the dessert. Keep up the great work guys

Carlton


More Creators