Aphrodite’s Mark: A powerful effect that the Player starts the game with. Grants “immortality” and increased lustfulness. In addition, when the sexual desire of the player is high, she/he will emit an irresistible aura that will make nearby beings think the same. Henceforth, the player can never be truly killed in combat - for when she/he lacks the strength to continue, the lust aura effect will take over and she will always gain a moment of relief to regain some of her strength. (How convenient.) This is also why many consider this a curse, because all the previous recorded marked ones eventually became slaves to their own lust, and their power and presence caused problems wherever they went.
At the start of the game, the continent is divided into many factions, such as the Empire that the Player starts in. The once peaceful villages on the outskirts of the empire had been affected by Frenzies and transformed into orgy feasts. What’s more, is that this is spreading.
Many parties had been sent to investigate the problem and “samples” were sent back from the infested sites. Despite the best efforts, the cause cannot be determined, let along a cure. Containment, was the only real option.
What's the Player’s role in all of this? Well, conveniently, it was “accidentally” discovered that the player, being a certain special someone, possesses the ability to “calm” those frenzied ones down. So, the Empire decided, almost if to dispose a problem, to send the Player (under super heavy supervision) to one of the towns and see what happens.
Out of the cage and into the happy arms of sex maniacs. But freedom at last. (And the game starts)
(Some spoilers ahead but is is necessary to discuss the game mechanics) Our capable player quickly discovers that one source of the Frenzies are the Dungeons scattered around the continent. They spread Corruption around their vicinity and turns good old townsfolk into sex fiends. No race is immune.
Dungeons have corrupted nearby inhabitants (such as various Monster Girls) and enslaved them as conduits of corruption. They are not beyond saving, however. The player found out that she/he have the power to liberate those poor creatures and free them from the influence of Corruption. ( As opposed to capturing in an earlier draft, it is now rescuing.)
The Player is then given greater freedom in her/his expeditions and takes control of the Nexus ( because nobody else could use it. ) The Nexus houses portals which allows for teleportation between various points of interest and is a resting place for the Player and her/his Party. The Player may also have the ability to shape, build and manage the Nexus however to her/his liking. ( Base building and management is a big feature and thus a may. )
Some points on how the lewds in combat work:
Enlit3D
2018-03-22 21:56:19 +0000 UTCEnlit3D
2018-03-22 21:55:38 +0000 UTCBoogerBrigade
2018-03-22 08:13:26 +0000 UTCTerra
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2018-03-21 19:57:33 +0000 UTCVerdonator
2018-03-21 19:09:13 +0000 UTCBunnyUqou
2018-03-21 05:41:00 +0000 UTCRyan The Biggest Dick Zandes
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