Redone the ground textures and added grasses, so now its a steppe of sorts. This is likely all I am going to do for terrain on demo #1. (Demo #1 coming very soon!)
The grasses are important because I need to test the LOS (level of detail) system that only draws high detailed objects, like grasses due to their numbers, when viewed close. And, of course, allowing for performance tweaks in the future for those with potato PCs.
This is how it looks in action:
https://gfycat.com/gifs/detail/FewUnlawfulBurro
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This is with a smaller radius and fewer max to show whats going on:
https://gfycat.com/gifs/detail/HideousSillyFinch
![]()
The "pop-in" is kinda obvious atm but I'll solve it at a later time. With a fading in or something similar.
WeaponizedJerk
2017-10-05 04:56:00 +0000 UTCEnlit3D
2017-10-05 02:25:29 +0000 UTCEnlit3D
2017-10-05 02:25:12 +0000 UTCEnlit3D
2017-10-05 02:23:33 +0000 UTCEnlit3D
2017-10-05 02:22:55 +0000 UTCMoonshield
2017-10-04 14:30:59 +0000 UTCKian
2017-10-04 12:26:58 +0000 UTCFrank Baum
2017-10-04 09:52:10 +0000 UTCBoogerBrigade
2017-10-04 05:16:44 +0000 UTC