XaiJu
enlit3d
enlit3d

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V0.3 - Team Battles!

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Team Mode is finally here! 

For team battles it is recommended to try a different camera mode than camera B and dont forget to set the "Targetting" key under options! If you feel like to play outnumbered (and not trying to lose) it is recommended to give yourself a character level advantage. Happy to hear any feedback/suggestions but just know that the majority of effort is going to be on the new girl for the near future.


Patch notes:

V0.3 - Team Battles!

Comments

Fixed both new grapple system bugs. For AI behavior that makes sense. But its less of a optimal strategy than just ganging up on the survivor is the goal is trying to win. I'll think about it.

Enlit3D

I think team mode turned out pretty well. I have a suggestion for it though. Say it's a 2v2. A chracter goes down and it's a 1v2, the downed girl just lays there (which is fine). The AI won't touch the downed girl until both targets are defeated. In a 1v2 one girl is holding the victim while the other team member just stands there. Is there a way to have her picked on the other already defeated victim while her teammate holds the non-defeated girl? Then when she escapes both non-defeated members continue to attack the solo girl again. There is also a couple issues I found with this patch. There is no longer a way to "stop struggling". When the bar raises to the marker, the AI automatically lets go. I have to mash a button to repeatedly fail the escape/counter check to stay in a hold. I hope its not intentional, but when a character is recovering (all green health gone and its refilling) the Player/AI can still fill the escape bar and attempt to counter/escape before their health refills. In older versions the character was helpless until their green health refilled and I really loved that mechanic, now it just seems pointless. All in all, I love the patch and adjustments, however I liked the old system much more. But that's just my opinion. Team fights are feeling pretty good though.

GZ


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