Multiple combatants
Added 2017-02-10 04:19:38 +0000 UTCThe progress on multi-combatant functionality continues...
Its going to take some time.
The engine is being upgraded to support an unlimited number of active combatants at once. (design wise, actual maximum number is subjected to PC performance constraints of course)
While it is indeed awesome to be able to play in 1v2 or 2v2 wrestling matches, wouldnt it be even better to completely eliminate that constraint? Once the feature is implemented, then I should be able to do something like a beat-em-up mode, like Street of Rage, or I guess Mistletear for those that are more familiar with H-games. Or perhaps an endless randomly generated ero-dungeon crawler? It really does open up many possibilities.
But lets not get ahead of ourselves. My plan is to get the implementation working first, hopefully around early next week. Then there will be a new patch with all the sweet features. Until then, there probably wouldnt be any substantial news unless you want to see "progress continues..." everyday.
Comments
cant wait! :)
2017-02-10 18:55:21 +0000 UTCOh man, the dungeon crawler/beat-em-up style could be REALLY awesome if you pulled that off right.
Neko Alchemy
2017-02-10 10:49:20 +0000 UTCI'm so happy i'm supporting this game. It just gets more interesting everyday.
Vexslan
2017-02-10 10:19:17 +0000 UTCwhat would the early implementation be like for multiple combatants on the next patch or if it will be there in the next patch at all?
Eric Chang
2017-02-10 08:29:47 +0000 UTC