As mentioned previously, I'm continuing to be a bit quieter about Rainshade's progress, so I can prioritize different aspects of development better. Sometimes the best way to spend a month is almost entirely back-end work and planning, and conjuring up more concept art and visuals just for the patreon can actually slow development down.
That said, THIS MONTH WAS. SOMETHING. A lot of good! A bit of bad. And unfortunately, I have even less Rainshade work to show than I expected. It was a lot of restructuring, both in my personal life and for the game, although I've been super busy w/ other work.

In other news, over one weekend I ported Puro to VR chat! And I've decided to make it available for all you fine folks.


...Although I'm not entirely sure how to build a world in order to make her public. Maybe this link will work?? MAYBE??? I'm really not certain how this works.
In the meantime, I'm going to keep doing my damndest. My dang darndest. Nobody is more excited for Rainshade than me and if you think I'm bluffing I will fight you on top of a moving train in the middle of the amazon*
*do not take me up on this if you are bigger than me, stronger than me, or can look even remotely intimidating