Busy is what!! Perhaps I've spread myself too thin, but across working on a handful of projects at once in addition to a job search, it's mostly been crazy amounts of multi-tasking as of late. Thankfully, some of these tasks are shorter than others, so things will become more streamlined as smaller projects are knocked out.
In any event, I'm going to try to push out dev updatges at least once a week, although I may relocate this to a devblog at a later date, reserving Patreon posts for Patreon-specific or exclusive updates???
PUSH PALETTE

Palette has officially left pre-production and is entering 3D FORM. It's quite the undertaking, but I'm so far quite happy with the results, even if they'll need a good deal of tweaking. Some neat tricks have been implemented that have helped the game's visual style considerably (such as the trick used above), and I'm pretty excited to how they can be applied in new ways. Frustratingly, there's still a good deal of work I've done on it that I can't share, but with attention moving to the assets I'll need for the first demo, there should be a lot more very soon.
UNDERTALE RED MULTI-LANGUAGE UPDATE

As decided by the poll made last month, Undertale Red would not be receiving a considerable update. However, the inclusion of Language options is still happening; I had to code a system that would allow multiple languages for Palette, so I have been using Undertale Red to test it, seeing as the game is otherwise complete. As a number of potential translators have approached me, the languages shown above are not final, more will be included as new translations become available. I'm also overhauling the script while I'm at it, based off feedback I've received since its release. The update is intended to be released sometime this month.
PATREON REWARDS:

I'll be honest, I've been a bit slower with the badges than intended. The time it takes to model individual custom badges can very greatly, ranging from 30 minutes to two hours. Because of this, I've taken a step back in order to optimize my modeling techniques and methods, in order to produce them more efficiently. Please be patient!
However, I am still working on the character design rewards, with this month having the largest haul of them yet. I will try to post them all at once on the 20th, but should they not be complete by that date, I will post what IS done and send out individual WIPs to the patrons in question, just to keep everyone updated.
As always, thank you all so much for your support!! Things are finally starting to pick up, and I'm extremely grateful that you all are making it happen ❤