Patch 0.16.1
Added 2018-02-17 18:18:13 +0000 UTCThis patch is for free. Have to say it upfront, since some people still think these mid-month fix versions are charged.
A new version is available, which ads a bunch of new features to the NPC editor as well as fixing some issues reported during testing around the beginning of the month. Changes include:
- Dialogues post-interaction for NPC babs. No more "That was better than boardgames".
- "Missionary" interaction now has proper AI for the character on top. You still need to force a switch in order to get out of it (or don't... let him have at it, all the way)
- NPCs now save their own progress, should they be altered by whatever your own character does to them.
- NPCs can be created as merged/fusions with another NPC. A bit like matryoshkas. Additionally, unfuse dialogue actions allow them to split.
- Item equip and unequip, basic expressions, dialogue quit and "go to location" actions for dialogues.
- Added basic AI pathfinding that allows them to move around the outback and also around inside the Inn. Mostly used for the "go to location" action.
- Foreplay fixed for fantasies.
- Certain console commands can no longer be executed during cinematics nor special bonfire scenes.
- Switched DirectX9 API with OpenGL Core, for those running the game on 15 year old kitchen appliances like toasters or refrigerators. Support for VHS tape recorders is now discontinued.
Known issues:
- AI pathfinding will make unload times a bit longer than usual, mostly when crossing a portal from the Outback.
- Since each player file saves individual progresses of every custom NPC into their profile, altering the source NPC file will not have those changes taking effect on whatever the player has already saved. Fixed in 0.16.1f1 by using the "dory" console command.
Get the version here!
Comments
i ever found everything,I ran all over the map.
2018-03-01 19:38:33 +0000 UTCSo it'll now work on computers with integrated graphics cards?
Teddy
2018-02-27 13:14:00 +0000 UTCI don't know. Maybe there're files in a folder. You can ask author outside.
ReCharzard
2018-02-19 02:11:34 +0000 UTCScratch that. It resets all progress.
Brendan
2018-02-18 09:48:16 +0000 UTCSo I've found that if you do the cheat to progress through everything, it does not set that you've seen the imposter stiff fruit. If you go to see that fruit, it will reset all progress to that point. Also no luck as to finding moon aubergines. I found peaches though.
Brendan
2018-02-18 09:46:10 +0000 UTC"Switched DirectX9 API with OpenGL Core, for those running the game on 15 year old kitchen appliances like toasters or refrigerators. Support for VHS tape recorders is now discontinued." I got a kick out of this. I'm currently running on a record player. Hopefully those can still be used.
Brendan
2018-02-18 08:41:01 +0000 UTCHi. Or how about an export / import char function. Is it possible ?
Peter
2018-02-18 08:36:14 +0000 UTCEvery time I update the game I must creat an orge. So I prefer you to add a check procedure that when there's a character file, the game won't into the creat board.
ReCharzard
2018-02-18 08:11:22 +0000 UTC