Oh boy... here we go... RANT INCOMING:
This fucking thing is by far the most annoyingly difficult model I've ever had the misfortune to work on... Starting with the most unnecessarily insane high poly count that practically doesn't even require tessellation to look 100% smooth and I'm even afraid to subd it in DAZ due to fear of it frying my gpu. The poly count was so high I had to ProOptimize it to even be able to modify the geometry without spending a week on fitting the dress alone and it's still the highest poly model I've ever worked with. To top it off, her model is completely asymmetrical, textures included so I've spent more time than I'd like to admit on fitting the body and matching texture colors. And best of all, her rig is an absolute nightmare, it's most definitely not meant for manual posing, posing her body parts requires that you actually move it like a natural human body (i.e. mocap), her dress wasn't rigged and it posed like a bitch due to all the vertices on it to the point that I gave up and made a shorter, pulled up variant for spreading her legs to avoid it looking like a plane ground up in a blender. Her normal maps are so crisp that XPS can't even display them properly so don't be bothered by the neck seam, 3dsMax has no issues so Maya/Blender probably won't either. Also I pity the poor soul that was in charge of making her hair because a majority of it is separate meshes and her eyelids and eyelashes are actual individually made meshes... So.. finally.. she's functional, if you intend to animate her with facial expressions prepare for some pain and if you're hell bent on using her dress in it's default form, I'd suggest finding some masochist to rig it separately.
May God have mercy on your poor souls
NudePanda
2019-01-29 05:10:00 +0000 UTC