Sometimes when doing art and making mistakes you can understand why some famous people got really angry.
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Downloads:
(Download format info)<- Will create a post later so I can link info (condense post text). .Dungeondraft_pack <- Click me!
.PNGs <- Google drive link: Temporary solution, pls don't abuse v.1.01
.WebPs <- Click me!
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Commentary:
But Oki doki, here we have the infamous 'part 2', technically the more complete version of the pack.
This one features all the little modular bits and bobs that were on the tanks. The reason this took way longer than expected was explained in the Tokens post. But basically, even if an asset looks really similar to an existing one, it still takes time to make.
Question:
I'm really interested in your opinions on this one. Do the modular bits help? Is this something you'd want to see more of in the future? Or would you just rather more complete vehicles? This one features about 30 unique vehicles and then everything else comes from them.
In the end I just wanted to make a tank that has the ability to rotate its turret when it's a token.
Changelog:
2023/11/05 - Turret rotating fix ->v.1.01
- Adjusted the canvas space around the Vehicle_Turrets assets to allow for smooth rotation
(The Tokens post was updated as well, but 1 notification to avoid spam)

PeaPu
2023-11-04 03:52:54 +0000 UTCGreg
2023-11-04 00:17:35 +0000 UTC