XaiJu
thelastbarbarian
thelastbarbarian

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Dungeons of N’ul: Letel Adventure - my second project on Unreal Engine 5 and BONUS LINKS for Priests and Demons.

Hello Everyone!

Do you remember the project I was working on, the second project on Unreal Engine? I am pleased to announce that the second prototype build is ready and is available on the project page. Since I did not publish the bonus gallery for Priests and Demons last month, this build will be available to them as a bonus at this link.

Synopsis

The main character is Letel. She is a girl who managed to escape from slavery and hide in the Summoner's hut. The Long Night has fallen outside, and we have time to find a way to finally escape from our pursuers. Those who have played The Last Barbarian know who Letel is. This game is about how she became the Goddess of Flesh.



Game Mechanics

Move around the Summoner's hut and interact with objects when your cursor is pointed at them [E]. To activate various scenes, you will need to interact with the magic table. Place an item on it and activate the rune. You will find some hints in the journal on the table.


First/Third Person View 

While controlling the character, you can switch between first and third person view using the TAB button. During interactive scenes, use the special buttons in the upper right corner of the screen.


Quest and Dialogue System, as well as Saving 

As you explore, you will update your journal and quests. Quests are automatically saved in the slot you choose. I decided to avoid the problems I encountered in developing The Last Barbarian and implement this at the very beginning of the game so that there is no need for extensive revisions later on.


 Camera in Interactive Scenes

Since this is an NSFW game, it contains sex scenes. I have moved away from fixed cameras as in The Last Barbarian, and now you can use a free camera (to set any convenient viewing angle for you) and a first-person camera. If an active partner is involved in the scene, the POV camera will be available for both.

 Realtime Money Shots

Just like in real life, everything ends with money shots. When the stream hits Letel's body, it leaves a mark. In this demo, they disappear after exiting the scene, as I still need to refine this functionality.


Detailed Animations

Each explicit scene is deeply developed. The change of positions is separately animated and uses multi-layered animation to make them as enticing as possible. Letel's emotions change depending on what is happening. 

List of Scenes

Dungeons of N’ul: Letel Adventure - my second project on Unreal Engine 5 and BONUS LINKS for Priests and Demons.

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