XaiJu
Zaggy Norse
Zaggy Norse

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Character bio #8: Bek and Stert

Bio

Paardenrust is the sort of town that doesn’t see a lot of churn in its population. The kind people would describe as “sleepy”. Whole families are born there, grow up, and die without ever moving elsewhere. Tourists will visit, exclaim loudly and repeatedly about how quaint and wonderful it is and how they’d love to live there, but then forget about it before the day is done. This is how most residents like it, and would generally wish it to remain.

But some fresh blood is important, if only to stop things getting a little incestuous around town after a few decades. And most of those who move to the town from outside tend to be sorts similar to those already living there: genial, but keep to themselves. Certainly not overly sociable or especially party-loving; there’s not a lot of opportunities for raucous parties in Paardenrust. Indeed, such people would have found themselves facing a number of disapproving stares if they tried anything like that only a couple decades ago.

It’s lucky for Bek and Stert, then, that it’s rarely other people’s eyes they’re staring at.

Inseparable since childhood, their real names are Johannes and Barend. They earned their nicknames in their youth, when it was said that the only parts of them people ever saw were their mouth (or “bek”), grabbing food off a table, and their tail (or “stert”), bolting back outside. As they grew older, their friendship deepened, and when they started dating, nobody was especially surprised.

The two wild dogs showed up in Paardenrust a decade ago, seemingly just another couple looking for a romantic getaway. As sociable as all their kind, they made quick friends with anyone that crossed their paths, and the town was soon accustomed to their barking laughter and giggling yips as they teased one another around town, trying every activity and shop they could.

At the time, the town’s sole pub was the “Jack & Jenny”, owned by an old donkey named Klaus - himself an import that had settled in the town decades before after meeting his future wife there while on vacation. His wife having passed a few years prior, he now ran the place by himself. As the wild dogs tell it, upon first discovering the venerable establishment, with it’s wide outside gables and close, warm leather-and-wood interior, they were so taken that they spent all night drinking with Klaus, gradually wearing him down until he agreed to sell it to them.

So it was that the “Jack & Jenny” exchanged paws and became the “Painted Wolf”, complete with two excitable, gossipy publicans who quickly set about becoming a local institution. There are several places to get a drink in Paardenrust, but only the Painted Wolf is full every night. The wild dogs are free with three things: their liquor, their friendship…and their bodies. You’re welcome to trail a hand across a pert rump as it walks past you to serve some drinks; you might even get a cheeky wink in return. And if you catch their eyes, you might even find an invitation slipped under your beer bottle, inviting you to one of the special parties they host after-hours…

Character

Bek and Stert are a handful at the best of times. Excitable and gregarious, they find joy in every interaction. Their decades-old relationship is fiercely loyal, and after so many shared ups and downs, they each consider the other not simply a partner, but their other half. That closeness has long since eliminated any risk of jealousy, and they not only enjoy sharing their partner with others, but actively seek it out.

They almost never stop talking, and will interrupt both one another and others in their rush to talk about anything. They love gossip, and if the player ever wants to know what’s going on in Paardenrust, they can stop by the Painted Wolf for the most up-to-date information.

Kinks & Sexual Ethology

Design Goals

Bek & Stert are the sole romanceable couple in the game. Having a couple opens the door to some fun kinks that only work with couples, and making them wild dogs lets me play off that species’ naturally excitable nature. They will also serve as a sort of information hub that the player can use to find out what events are occurring around town on any given day. 


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