Last weekend I was out of town for the wife's birthday, but overall it was another quiet week. Wrapped up the extremely slow to render bathtub scene and finished and rendered the animations.
Was also dealing with Steam for Personal Trainer. They want a game build to check the sexual content before approving the store page. Said it doesn't need to be a final build, just something for them to be able to check the sexual content. So I spent a few days preparing a build. They rejected it saying it's incomplete, which is expected, but they didn't approve the store page because the game build is "incomplete". So I'm confused but will hopefully have it resolved sometime soon.
This week I've also had another bout of tool development. Despite the new cpu, some scenes are still pretty laggy when attempting to pose and especially animate. I've found some workarounds but they're a bit of a pain in the ass to deal with every time. Somehow stumbled on the Diffeo daz importer manual and realized that there's been an option in there, for a very long time, that's specifically designed for this.
They're "mannequins", a sliced up low performance intensive variation of your characters which are used for posing/animating while the original high resolution characters are used for the actual render.

This discovery + a backlog of other feature implementations I've wanted to do, but couldn't figure out how to tackle, meant that I gave scripting another go. This time however, I finally utilized chatgpt4 and that son of a bitch really knows a thing or two. If Steam approves Personal Trainer, then I'm feeling extra confident that I will be able to rewrite the code and implement a much better experience with my bestest buddy, ChatGPT4, by my side.
Cheers,
Dom