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domiek
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Blender Geometry Nodes

In the recent Dev Talks I was discussing minimizing addons/third party tools and trying to stick to internal Blender stuff for stability. This is a great quick example of what I was talking about and shows the power of Blender's Geometry nodes. Miki3DX developed this tool but since it's entirely done internally within geometry nodes, it offers a degree of stability that 3rd party addons don't and I have full access to adapt it as I please.

Here you see me painting fluids directly onto the surface of Suzanne that I can further customize and edit to my hearts content. 


Pretty neat stuff!

Comments

How dare you

Domiek

Forgot that Suzanne was the monkey. What not do this on Gary?!

ITRoy

Up to monkey business I see haha (thats pretty cool! hope to see you use the tools in full)

JACVK


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