The Saboteur - Self Sabotage (a little written piece!)
Added 2021-08-19 05:20:21 +0000 UTCNOTE: Hi everyone - I recently tried to review The Saboteur for a video but couldn't bring myself to finish it. Rather than making a mean spirited video about an old videogame I thought I'd put together a little written thing here on Patreon instead. Enjoy :) (and sorry it's so negative Saboteur fans! I just needed to get this one off my chest)
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The Saboteur makes a good first impression. An open world game set in a 1940 Nazi-occupied Paris is brimming with intrigue, and The Saboteur boasts a striking visual aesthetic to match. Areas under Nazi control are drenched in a film-noir grayscale palette, with only the warm yellow glow of an apartment window or the deep red reminder of who you’re up against shining through. Whether you’re driving through dirt roads in the French countryside or brawling with Nazi officers at street level, The Saboteur is picturesque underneath its dated 2009 graphics engine.

Only adding to the romanticism is the story surrounding its release. Often dubbed “Pandemic’s Swan Song,” it’s heralded as beloved developer Pandemic Studios’ last hurrah before their closure at the hands of the big bad publisher EA Games, who purchased the studio only 2 years prior. Reddit and YouTube comment sections to this day sing the game’s praises as much as they condemn EA’s actions.
If there weren’t already enough reasons to want to like this game, I played it fully expecting to find nice things to say about it for a YouTube essay. Part of my YouTube channel’s shtick is shining a positive light on flawed games.
But I couldn’t bring myself to praise The Saboteur.
Not because it’s especially bad, per-se. Its mix of competent enough but uninteresting third-person shooting, driving, fist-fighting and stealth is mostly inoffensive. There are a lot of aspects that could be picked apart, the sneaking is especially underdeveloped, but any gameplay flaws could be forgiven in a better game.
The Saboteur is told through the eyes of walking, talking, drinking, beret-wearing Irish stereotype Sean Devlin. Even his name is as Irish as possible. Between random outpourings of tokenistic phrases, he can be found either flirting with or sleeping with either of the two female leads, or bonding with the other male lead about sleeping with the two female leads. A strip club serves as his hideout, where the topless women sing his praises every time you visit.
The Nazis here resemble Marvel’s Hydra. A barrage of comically large machinery and bad English-speaking German accents is led by a muscular, leather outfitted villain and his tightly dressed femme fatale sidekick.

Sean Devlin reluctantly joins the resistance only to get revenge on this villain who beat him in a car race and killed his friend. Both seem to weigh on his mind equally. Between the revenge and the women there’s nothing more to know about our banal protagonist.
Where The Saboteur’s premise and artistic flair allude towards a dramatic and stylish exploration of a horrifically tragic time in history, it instead throws all that potential out the window and opts for the 13 year old boy’s wet dream of a one-note revenge story about a flawless ladies man blowing up cartoon Nazis. How disappointing. I suppose it was naive to expect more.
In my search for things to like about the game, I told myself I had to judge The Saboteur for what it is rather than what it isn’t. There is no intrinsic obligation for it to engage with its setting, and I can enjoy juvenile silliness on some level. If The Saboteur just wants to have fun blowing up Nazis, then let's have fun blowing up Nazis.
I appreciate the attempts at creating open ended infiltration missions. The best moments had me sneaking into a base and shooting my way out, where I was scaling buildings and jumping between rooftops with an Assassin's-Creed-but-slower climbing system. Devlin quips that he learnt to climb by sneaking out of windows after one night stands.

Moments like this were fleetingly fun, but they were few and far between and executed far better in other games. A typical Saboteur mission is much more akin to a generic fetch quest. A heartbeat occasionally blips with some decent set pieces - climbing up through a base into a Zeppelin is particularly memorable, but it’s suffocated by the game surrounding it.
For all its Tarantino-esque sensibilities, The Saboteur keeps its tongue firmly away from its cheek. Dialogue is bafflingly self serious, where it seems like only the awkward polygonal flirting and Devlin’s Irishisms are intended to bring any levity. They don’t. Mission givers spend long minutes humourlessly detailing unneeded excuses for you to go blow up Nazis, and the cardboard leads don’t show any glimpses of chemistry.
The Saboteur wants to have its cake and eat it. It flip flops between telling a dramatic revenge story, and a pulpy send-up of the same thing. Ultimately it fails at achieving either, and doesn’t make up for it in any way.
I suspect the bland gameplay fell victim to EA rushing the game out the door and closing the studio. There’s an alternate reality where, despite its issues, The Saboteur is a fun, explosive, open-world shooter with multiple ways to approach objectives, and I certainly respect that the developers were put in a very tough situation.
But the writing, which could’ve neatly tied a bow on a messy game, is inexcusable and painfully dull. There’s never any attempt to engage with this unique setting. It’s just background for a tactless power fantasy. A selling point to set it apart from Grand Theft Auto. A beautiful aesthetic that never goes any deeper than the pixels on the screen.
Pandemic failed to capitalise on the game’s potential on purpose. The Saboteur self sabotaged by being wilfully stupid.
Comments
I should’ve complimented the soundtrack - Feeling Good does set a great mood during the game (though there are too few tracks!) I haven’t had many people agree with me since posting this so hey, I’m sure if you went back to it it’d be fine haha. Thanks for reading Robbie :) I actually liked Mercenaries 2 a lot more than The Saboteur back in the day - always thought it was quite underrated. Also it had full co-op which was unreal at the time. Definitely one I should check out again (along with the first game which I’m far less familiar with)
minimme
2021-08-21 00:39:06 +0000 UTCI may be looking on with rose tinted glasses but when this came out (I was around 11/12) I throughly enjoyed it. I think the ambient soundtrack, as you’re walking around, stuck out to me as being terrific. I loved the idea that when you liberate an area, it flushes out in colour which felt quite satisfying. I might have to go back to it and see if I still would enjoy it and if the mechanics hold up. I do remember the free running/climbing mechanics being quite ahead of its time with only really Assassins Creed to compete with. I do remember thinking they were better, actually. Interesting read though Peter, shame you didn’t end up liking it as I would have loved to see a video about it seeing as there’s a lack of them out there! RIP Pamdemic Studios. Speaking of Pamdemic studios have you ever checked out/wanted to check out Mercenaries 2? Fantastic game with really great destruction physics but a bland story.
Robbie Greig
2021-08-20 11:28:30 +0000 UTCThat’s how it is hey, I really wanted to see what others saw in this one but always just felt a bit irritated by it. And thanks for the Patreon sub :)
minimme
2021-08-20 07:33:13 +0000 UTCHaha I really wanted to like it but just came away feeling annoyed every time! This post is actually public but hey, maybe CD ROM Fossil can become my negative outlet lol
minimme
2021-08-20 07:32:06 +0000 UTCThe funny thing is I actually played this when it came out at a similar age to you and remember thinking it was quite good, but returning to it - not so much. I’m also a bit baffled by the love for it these days haha, cheers for reading
minimme
2021-08-20 07:31:17 +0000 UTCI played this for the first time a few months ago while in isolation and I quite enjoyed it. The loop of taking out towers and other side objectives en route to main quests was fun given the design of the city with the rooftops and whatnot. Agree it's far from perfect and the quest/characters are very stereotypical and generic but it had charm. Too bad you didn't enjoy so much man, can't be for everyone though right
2021-08-19 19:29:59 +0000 UTCOooooofph lord. I played this game recently and still love it. It's got so much to do and plenty of intense battles. Be able to save all the cars to driver whatever you want is also pretty great. It has problems I won't call it perfect, but I didn't expect THIS kind of hate lmao. If you ever want to make this hatred public let me know and I'll slap it on the site....but with HUGE "this is a really hot take be warned" disclaimer lol.
CD-ROM Fossil
2021-08-19 10:32:17 +0000 UTCI think the overwhelming positive memories of this game on YouTube and the like is part of the reason I was so excited to see your take on it. I loved the game as a 12 year old, but upon revisiting it years later every aspect of it felt so awful to play that I had to set it down before the 2nd mission's opening cutscene finished. But if you look up the game on YouTube, you find dozens of 20something year-olds treating this as a lost masterpiece, deserving of everything from remakes to film adaptations. And with every thumbnail my reaction was always "Oh come on! I love this game and its still not nearly that good!" So I was looking forward to seeing your honest take on it, one that wouldn't be lathered in nostalgia like so many others. But I totally get why you couldn't finish the game, and why this had to be a text piece instead.
TheLastGreatOpiumDen
2021-08-19 09:54:28 +0000 UTC