Hi everyone,
Our first Unreal Engine 5 release is currently available. As previously said, this is not a large feature upgrade, but it is substantial under the hood.
Switching to UE5 was vital for me since it is a game engine focused on an open world environment, and it has many features that make our workflows more efficient, which is critical for a small development team like ours.
The main change in this version is improved performance, which has grown by 10 frames per second on average, a promising start. New features in UE5 will allow us to add more detail to the world while maintaining framerate.
So, where are we now?
The team is really pleased with the game's current state; a lot of work went into it, some of which is visible when playing, but the majority of which is hidden in code. We believe that now is an excellent time to begin polishing our pre-alpha game, as the majority of systems have been designed and implemented.
We'll devote as much time as we can to fixing bugs. (By the way, you'd be surprised how tough it is to find bugs; fixing them is simple, but finding them is challenging.)
We intend to focus completely on plot and content once the majority of bugs have been fixed (and the bugs associated with implementing the new content). There is a lot that needs to be added to the game and world, and this will be the time to do it, a time that we have all been looking forward to.
Among our first goals, we'll concentrate on quests to unlock items and meet new people.
Keep an eye out, we’ll have some more information soon, and please feel free to post the bugs in our discord server or under this post, PMs is also welcome.
We hope you enjoy the update and have a good weekend,
Stark
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