Quick Update
Added 2022-04-21 10:09:27 +0000 UTC
After a two-week battle with um... "new engine teething difficulties," Project Blue Moon has finally been updated to Unreal Engine 5. We're very excited to convert to UE 5, and even though the engine was released prematurely (in our opinion), it's still worth the work to integrate the project.
What's the point?
We'll, if you haven't seen what the new UE5 engine has to offer, I recommend you visit the Unreal Engine YouTube channel and check out their Matrix demo, which is absolutely astounding, the degree of detail that game developers can achieve in an open environment with near limitless polygons while running 60fps on consoles is a game changer.
Second, UE5 introduces Lumen, a new raytracing enabled global elimination system designed for open world games, we'll look at implementing it in Blue Moon, Lumen has harsh minimum system requirements, so we'll see if it's scalable and feasible.
You'll hear a lot more from us about UE5 in the future; we're extremely excited to work with the new engine. However, reaching the engine's full potential will take time, and they'll need to do some bug fixing before all of the new systems are stable.
Stark