Our latest bonus episode marks another chapter in my ongoing quest to interview as many classic game developers as possible. This one's especially neat, because the interviewee—Rebecca Heineman—actually reached out to be after I produced a video about R.P.M. Racing for Super NES, which she programmed for Silicon & Synapse (later to be known as Blizzard). That was an unusual game that employed unusual Super NES tech, and in this episode she explains why it ended up that way... along with countless other fascinating anecdotes from the years she's spent as a self-taught programmer working behind the scenes on games for countless platforms. Enjoy! — Jeremy
Retronauts
2019-03-30 14:19:08 +0000 UTCJohn Simon
2019-03-29 18:10:19 +0000 UTCRobert Williams
2019-03-29 16:05:09 +0000 UTCNormallyretro
2019-03-29 16:00:40 +0000 UTCSteve Martin
2019-03-29 14:52:37 +0000 UTC