Wario started out at literally the anti-Mario, and his platforming series did a great job of playing with the tropes of the genre. But in 2003, Wario would have a much bigger task: subverting the ongoing trend of bloated game design with sheer minimalism and absurdism. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew examines the subversive brilliance of WarioWare series on its 15th birthday.
littleterr0r
2019-01-04 15:04:33 +0000 UTCBrian Silvers
2019-01-04 04:04:53 +0000 UTCKen Hoyt
2019-01-03 18:18:36 +0000 UTCMilton Allemand
2019-01-01 06:54:11 +0000 UTC