v0.24 Beta relase!
Added 2019-02-04 01:03:04 +0000 UTCHere you go guys!
Not much to say regarding this one other than you'll finally find something you guys have been asking for a long time, a certain development between Jess and Ash! Also, the thug route is on it's climax! I wanted to include the scene in which Ash starts working at Jack's club but it's been impossible in this update, Eric's shenanigans took so damn long to write!
I hope the complexity of the branching tapers down a bit as some plot points are being resolved, but I don't want to cut off any of the many possible states that are set already. I want every choice to have a consequence, big or small, towards the endings.
As always, special thanks again to v. Berlichingen for his proofreading and to Cabot and Breadloaf for their continuous help reporting bugs.
I hope you enjoy and you know, let me know any bugs you might find.
Infinite thanks for your support and interest in GGGB!
Comments
There's a scene list attached to Eva's post describing the new scenes available in this update.
Breadloaf
2019-02-06 10:43:57 +0000 UTCHow can we know what has been added. Can we get a road map? Or a scene count? Something that will let us know if we are missing something.
mohtools
2019-02-06 00:39:40 +0000 UTCSo I was trying to see if I could fix the error and kept going back further and further each save to see if it kept appearing. Found another bug on a save near the cam show with Arthur. When I complete that scene, it skips to a scene with the mom and Ethan in their house. For these saves, I haven't really interacted with them and I remember this event not happening in my original run with the save. I have no clue if the bug is related to the ericbf one in any way or if it's a separate one altogether.
Dracker Drap
2019-02-04 20:03:52 +0000 UTCI'm pretty sure this was fixed in v0.22, more than probably you're playing with a save from before the fix. You've got two solutions: play a save from the start of v0.22 or if you don't have it use the console (shift + o) to set netoend to false (write netoend = False and press enter), that will make the code don't run into an exception, make the right jump of scene and don't see bimbo Ash transformed into thug Ash and be shoot at, lol.
Cabot
2019-02-04 18:09:59 +0000 UTCGot a bug where my bimbo Ash suddenly became gangsta Ash (or just her face anyway) and was apparently shot. This happened immediately at the end of last version's scenes. -- Full Traceback ------------------------------------------------------------ Full traceback: File "E:\tmp\Best\Good Girl Gone Bad\renpy\bootstrap.py", line 295, in bootstrap renpy.main.main() File "E:\tmp\Best\Good Girl Gone Bad\renpy\main.py", line 487, in main run(restart) File "E:\tmp\Best\Good Girl Gone Bad\renpy\main.py", line 147, in run renpy.execution.run_context(True) File "E:\tmp\Best\Good Girl Gone Bad\renpy\execution.py", line 761, in run_context context.run() File "game/script.rpy", line 146037, in script File "E:\tmp\Best\Good Girl Gone Bad\renpy\ast.py", line 1656, in execute if renpy.python.py_eval(condition): File "E:\tmp\Best\Good Girl Gone Bad\renpy\python.py", line 1749, in py_eval return py_eval_bytecode(code, globals, locals) File "E:\tmp\Best\Good Girl Gone Bad\renpy\python.py", line 1743, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 146037, in <module> NameError: name 'netoend' is not defined</module>
Sleeponaut
2019-02-04 17:02:04 +0000 UTCThis is the full traceback for my error: While running game code: File "game/script.rpy", line 149457, in script File "game/script.rpy", line 149457, in <module> NameError: name 'ericbf' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 149457, in script File "D:\Downloads\F95\Games\In Development\Good Girl Gone Bad\GoodGirlGoneBad-0.24BETA-pc\renpy\ast.py", line 1656, in execute if renpy.python.py_eval(condition): File "D:\Downloads\F95\Games\In Development\Good Girl Gone Bad\GoodGirlGoneBad-0.24BETA-pc\renpy\python.py", line 1749, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\Downloads\F95\Games\In Development\Good Girl Gone Bad\GoodGirlGoneBad-0.24BETA-pc\renpy\python.py", line 1743, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 149457, in <module> NameError: name 'ericbf' is not defined</module></module>
Dracker Drap
2019-02-04 12:04:47 +0000 UTCIt would be really helpful if you could be more specific about it, not only because testing the game is kind of the point of alphas and betas (game has become really complex by now), but also that way other users could help you if what you’re experiencing are not bugs in the code but, for example, a problem with a corrupted savegame :)
Cabot
2019-02-04 10:55:47 +0000 UTCBug report: - Line 149460 should come before 149457, because if Ash has been cheating on Eric with Arthur “ericbf” would not be defined and an exception occurs. - Now “sexryan”, “sexkevin” and “sugarsalve” set cheat to true, but then line 147919 is not read and Ash doesn’t have the opportunity to tell Eric she cheated, probably because it’s an “elif”. Maybe just an “if” would do the trick? I tested it and I think it works without breaking anything else. - In line 149769 checking for “single” is not enough, because Ash can be single but still chat with Eric and tell him about Dave if they parted in good terms (“breakupgood” is true). I think the same could happen with Eva and line 149848 - In line 153769 the car should be shown before Ash’s sprite or it would clip it. That’s all for now, I’ll try to test it a little more later.
Cabot
2019-02-04 10:51:14 +0000 UTCMatt Gorman
2019-02-04 05:18:28 +0000 UTCI keep getting an error that ericbf isn't defined
Dracker Drap
2019-02-04 02:02:29 +0000 UTC