XaiJu
panundrum
panundrum

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Penny Diagnostics Progress

Working on a daily status update now that I am back from personal family events
Here is a very high level rundown on what needs to happen:

Penny Diagnostics:

+ + Base coding (This is only for interactions not for dialog etc):

-Create a base code that will recognize mouse hover over body parts

-Create a base code that will recognize mouse touch and hold on body parts

-Make Body parts communicate with the main Mouse_Player controller for ease of use.

+ + Animation:

-Create Animation blueprints that can keep track of positions of the character. (Standing, sitting, etc) Focus will be mainly on standing at the moment

-Create very generic animations for testing the Animation Blueprints with the coding done from above.

-Test all hover events and touch events

-Make sure touch events work while character is animated

+ + Base coding for Scene and Dialog

-Determine which kind of dialog style we want to go with (Avatar image next to dialog, or just dialog box)

-Learn how to build a database for the dialog for the script and all events.

+ +Scenes:

-Create a scene (models and textures) for the following areas:

--Main lobby

--Experiment Chamber

--Scientists office

--Shopkeep (Engineers) room

+ +Models:

-Create a scientist Model (All black or seethrough blue) to be the avatar for the player

+ +Diagnostic scenes (Coding Part 3)

-Make scenes and code for the different possible scenario scenes (Possibly thinking about coding in different positions during this time):

--None

--Dialog

--Massage

--Teasing

--Service

--Sex

+ +Unlocks

-Create code for unlocking different outfits and scenes from the shopkeep

-Code the outfit changing saving

+ +Save system

-Code a save system that will save automatically after each scene or purchase from shop

+ +Animations Part 2

--Create detailed animations for all the scene interactions:

-During dialogs and scenes

-During massages

-During teasing

-During Service

-During sex

-During special events

+ +Particle systems

-Create and learn particle systems for multiple events

+ +More

-Much more to put here leaving this as a placeholder


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