LOD Texture Switcher – Auto Texture Optimization by Distance (Blender Node Group)
Added 2025-04-20 23:38:26 +0000 UTC
Optimize your Blender scenes like a pro with this smart LOD Texture Switcher Node Group.
This node group allows you to automatically switch between high, medium, and low-resolution textures based on the distance from the camera — just like Level of Detail (LOD) systems in game engines.


Ideal for:
- Large environments
- Scene optimization
- Faster rendering
- Massive world-building in Eevee or Cycles
🎯 Features:
- Plug-and-play node group (Blender 2.7+) (4.5 support)
- Drag-and-drop 1K / 512px / 256px textures
- View Distance-based automatic transitions
- Clean, editable setup with customizable thresholds
- Works in Eevee and Cycles
🔧 Includes:
- Node Group (.blend)
- Example scene with LOD brick texture preview
- Setup guide
Save memory, speed up renders, and keep your scenes optimized with smarter texture handling!
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