XaiJu
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2020 Review

Ah, Happy Christmas!

Sorry I'm late.

Soon it was close to the end of the year,

The last post at the end of the year I would like to review the situation

as a summary of this year.




But I want to start from last year. Last year I didn't seem to have done an annual review.

I remember that I completed "Attack it" at the end of May last year and released it 

on the DLsite, and then I said that I was preparing "Castle of temptation" in early June.

But in fact, I was preparing it in May.

 I wanted to take a break, but I felt that the performance of "Attack it" was not as expected.

In other words, I have too high expectations for it, 

so I quickly decided to use the characters of "Attack it" to make a new game.

It’s too difficult to help "Attack it". 

It’s better to make a new game rather than continue to update it.

Let the characters of "Attack it" be active again in the new game.




I released version 0.1 on November 8th last year, 

and I used a lot of "Attack it" material in first stage.

I completed the first stage in less than 6 months, but many things are still scribbled.

I have rewritten the processing on the system so I have optimized a lot, 

although the program partly uses the old system,

At present, I have not received any bug report 

where the game cannot be played smoothly due to the overload of the game.

If "Attack it" is made in the current way, it should be able to optimize a lot, 

but I have no plans for this and no time to redo it.




For the second level, I started preparations in mid-November, 

and it was completed on May 20 this year. 

It took about 7 months.

Most of this stage is new enemies, including some previously abandoned characters.

I also got a lot of attention because of this update, I really appreciate it.




After a short break, I started preparing for the third stage lab in early June.

In fact, I had a hunch at the beginning, this time the workload will be quite huge.

The main character will have 3 types and 3 different styles of routes. 

I think no one want to do this in general Hgames.

Because the amount of art will directly expand several times.

So I was too optimistic that it would be completed by the end of this year.

But I said that I wanted to make a game that I was satisfied with, 

so I bit the bullet and went on drawing.




The following picture show my current progress of the laboratory, it is a bit sloppy.

And because of regulatory issues, public articles can't include too naked pictures.


In addition, these completion times are only rough estimates, 

and many animations will still be adjusted after I finish.

The time spent in each type of the main character is also difficult to estimate, 

because they will draw with the enemy.

In addition, some write multiple times are the time of the H scenes.




And one of the reasons why it will take so much time this time is 

that there are many more full characters in this stage than in other stages.

The full character is a character similar to the lesser succubus in the first stage 

that can move around.

Strictly speaking, the full characters in the first stage include the lesser succubus,

 the succubus, and the succubus lord. 

The others are traps or they are fixed in the same position.

The lesser succubus and succubus have been completed in "Attack it", 

so the first stage I only needs to draw a succubus lord, which is very fast.




In the second stage, there are five full characters: 

Maid Doll, Baphomet, Magic Doll, Slime Doll, and Ghost Doll.

However, the character design of this stage is still very simple, so it didn't take much time.




There are currently 6 full characters in the third stage, 

and there are probably two more behind, 

the number is actually very scary compared to other stages.

The complexity of the characters this time is not in other stage.

Especially I really hate to draw the new tentacle robot-Junkbot. 

I usually use about 10 layers for the character to draw.

But It is more than 20 layers on this guys.

And her tentacles need to move in every frame, which is really a headache.

So I will make players have a headache when you see her, she will destroy you mercilessly.




The review of the game probably ends here.

Time flies quickly, and many things have happened in this year.

After I released the second stage, I got a lot of feedback. I am really happy, 

so this time I want to make more better.

I believe that the laboratory will not disappoint you, 

but I am really sorry that it will take a while to complete.

During this period, I will continue to release some information as feedback.

I wish you all a Happy New Year, and I hope you all take care.

See you next year!



--------------------------------------------------------------------------------



呀,耶誕節快樂啊!

抱歉有些晚了

很快的又年底了,

最後年底的更新我想回顧一下今年度的狀況做為今年的總結。




不過我想從去年說起好了,去年我好像沒做年度回顧。

我記得好像是去年5月底我正式完成Attack it並在DL上發布,

然後在6月初說我在準備製作Castle of temptation。

不過其實在5月那時候我就在準備了,

本來想說要休息一下但Attack it的表現我覺得不如預期,

又或者說我對它有太高的期待了,所以我很快就決定用Attack it的角色來製作新的作品。

Attack it的情況要挽回太困難了,與其再繼續更新不如做一個新作品,

讓Attack it的角色可以在新作品中再次活躍。



就這樣我在11月8號發布了0.1版本,而第一關也用了許多Attack it的素材。

雖然用不到6個月的時間就完成第一關了,但很多東西都還很潦草。

程式方面雖然部分沿用舊的系統,但系統上的處理我都重新寫過所以優化不少,

目前還沒有收到因為遊戲負荷過重而無法順利遊戲的狀況。

如果Attack it用現在的方式製作應該可以優化不少,但目前還沒這個打算也沒時間重做。



而第二關我大概在11月中就開始動工了,完成的時候是今年的5月20號,

大概花了7個月左右的時間。

這個關卡大部分就都是新的敵人了,包含一些之前棄案不用的角色。

也因為這次更新我獲得了大量關注,真的很感謝各位。



在短暫的休息後,在6月初就開始準備第三關實驗室的製作。

其實在一開始預想時就有預感,這次的工作量會相當龐大。

主角會有3種型態並有3條不同風格的路線,我想一般色情遊戲應該是不會想這麼做的,

因為這樣需求的美術量會直接膨脹好幾倍。

所以一開始預估今年底完成真的太樂觀了,

但我說過我想做出自己滿意的遊戲,還是硬著頭皮畫下去了。



下圖就是我整理一下目前實驗室的進度,有些潦草。

然後規制關係公開文章不能放太裸露的圖片。


另外這些完成時間都只是大略估計,很多動畫在我完成後還是會去調整。

而主角每個型態花費的時間也很難估算,因為會跟敵人一起畫。

另外有些寫多個時間的是H場景的時間。



還有這次會花這麼多時間的其中之一個原因是這關的完整角色比其他關多許多。

完整角色就是類似第一關的小魅魔可以四處跑那種角色。

嚴格來說第一關的完整角色有小魅魔、魅魔、魅魔領主,

其他都是陷阱不然就固定在同一位置。

而小魅魔跟魅魔在Attack it就已經完成了,所以第一關只要畫一個魅魔領主就好,非常快速。


而第二關的完整角色有女僕人偶、巴風特、魔動人偶、史萊姆人偶、幽靈人偶這5個。

不過這關的角色設計還很單純,所以並沒有花太多時間。


第三關目前的完整角色就有6個了,後面大概還有兩個,數量相較於其他關其實很恐怖的多。

而這次角色複雜程度也是其他關卡沒有的。

尤其我很討厭畫那個新來的觸手機器人-Junkbot,一般角色我大概用10個圖層就差不多了,

這傢伙超過20個。

而且他的觸手在每個影格都必須要有變化,真的很頭痛。

所以我會讓玩家在遇到他時也很頭痛的,他一定會毫不留情地摧毀你。




對於遊戲的回顧大概就到這裡了。

今年過得相當快,也發生了不少事情。

在我釋出了第二關後獲得了大量的回饋,我真的很高興,所以這次我想做出更好的作品來。

我相信實驗室不會讓各位失望的,但真的很抱歉還需要一段時間才能完成,

在這期間我會持續放出一些情報作為回饋的。

先預祝各位新年快樂,也希望各位保重。

明年再見了!




2020 Review 2020 Review

Comments

Merry Christmas :D Thanks your support! It's fine, I'm very thankful to everyone who supported me.

Poring

Merry Christmas :D i cant wait for next version of the game also im low with money i cant stamd up 🤣

King A Tyrog

Happy new year!

Poring

Merry christmas!

Poring

Merry late-christmas and happy new year!

Kamil suchecki

Merry christmas ❤️

射到過年!2021年繼續大爆射!

Poring

聖(連)誕(続)快(射)樂(精)

班長

I know many independent developers being burnt out by the incredibly large amount of content they've committed themselves to. So I try not to do so many at once. This time the workload is actually huge and I need many time to do. It's a big challenge to me, but I sure I can do and I will complete it. Thank your support! And Happy New Year! :D

Poring

快飛天!未來就是我們的天下了!還有聖誕快樂喔!

Poring

Thank you! Although it’s a bit hard to continue creating, I will do my best to maintain my creation. :D

Poring

Thank you for your extraordinary effort, everything looks great so far. I'm happy that you have decided to take on a great challenge for this single stage, that said, sometimes independent developers don't know where to place limits on their productivity, the effort put into this stage thusfar is well beyond anything anyone could have expected, infact, the 3 parts of this stage could have easily been broken up into 3 separate stages and few would have complained. I think that independent developers try to make a 'Masterpiece' but end up being burnt out by the incredibly large amount of content they've committed themselves to.

Bernard Kittrich

你也加油啦,聖誕快樂!

Ason

This is a summary of the traces of effort. I played the castle of temptation public demo version and started sponsoring, and I'm happy to see my favorite game progressing. Always be careful of 'burnout' and hope that a good work will be completed even if it takes time.


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